Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FatherPucciSpace
Sol
Level 65
God Stats
2W - 3L
1,786 SR
Queue Stats
7W - 12L
1,215 Elo+
Party 1
Horus
Horus
KoiToUsoo
Horus
Level 91
God Stats
6W - 8L
1,395 SR
Queue Stats
28W - 30L
1,335 Elo+
Party 1
Chernobog
Chernobog
Kylof
Chernobog
Level 128
God Stats
14W - 12L
1,681 SR
Queue Stats
292W - 302L
1,533 Elo+
Solo
Team Averages
Level 118
1,572 SR
1,417 Elo+

VS

Team Averages
Level 81
1,541 SR
1,422 Elo+
Izanami
Izanami
A7x4ever75
Izanami
Level 68
God Stats
14W - 8L
1,580 SR
Queue Stats
49W - 23L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
AzkarDeigo
Sun Wukong
Level 87
God Stats
5W - 10L
1,299 SR
Queue Stats
276W - 271L
1,387 Elo+
Solo
Arachne
Arachne
Emprenina
Arachne
Level 47
God Stats
21W - 10L
1,633 SR
Queue Stats
65W - 74L
1,460 Elo+
Solo
Ymir
Ymir
KrftSngL
Ymir
Level 69
God Stats
1W - 2L
1,693 SR
Queue Stats
449W - 484L
1,448 Elo+
Solo
Ah Puch
Ah Puch
cubomatico
Ah Puch
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 0 / 0
6,363
530
5,987
8,040
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
 
Bastet
10
2 / 1 / 1
6,087
507
3,886
10,237
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 1
5,434
453
7,195
4,342
1,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
KoiToUsoo
Horus
9
1 / 0 / 1
5,764
480
3,574
9,557
7,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
Kylof
Chernobog
11
0 / 0 / 1
6,337
528
4,151
6,708
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A7x4ever75
Izanami
10
1 / 1 / 0
6,046
504
4,053
6,300
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
AzkarDeigo
Sun Wukong
11
0 / 2 / 0
6,069
506
5,306
9,453
5,675
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Emprenina
Arachne
9
1 / 2 / 0
5,454
455
2,157
9,218
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
9
0 / 1 / 1
6,110
509
2,422
11,000
7,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
cubomatico
Ah Puch
11
0 / 1 / 0
6,328
527
7,998
5,240
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
2
2
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
0
2
W
Bastet
 
Bastet
2
1
1
2.5
L
Izanami
A7x4ever75
Izanami
1
1
0
1
L
Sun Wukong
AzkarDeigo
Sun Wukong
0
2
0
0
L
Arachne
Emprenina
Arachne
1
2
0
0.5
W
1
1
1
1.5
W
Horus
KoiToUsoo
Horus
1
0
1
1.5
L
Ymir
0
1
1
0.5
W
Chernobog
Kylof
Chernobog
0
0
1
0.5
L
Ah Puch
cubomatico
Ah Puch
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,793
Damage
21,936
38,884
Taken
41,211
19,827
Mitigated
20,097
16,414
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,987
481
0
2,290
8,040
4,048
64
0
8,040
40,430
0
W
Bastet
 
Bastet
3,886
894
0
5,102
10,237
4,027
0
3,368
6,869
0
31,989
L
Izanami
A7x4ever75
Izanami
4,053
2,913
0
2,350
6,300
2,214
0
3,174
3,126
0
56,098
L
Sun Wukong
AzkarDeigo
Sun Wukong
5,306
1,043
0
3,548
9,453
5,675
0
5,987
3,466
0
45,223
L
Arachne
Emprenina
Arachne
2,157
1,627
0
1,770
9,218
3,123
0
0
9,218
0
33,697
W
7,195
2,621
0
1,472
4,342
1,472
0
517
3,825
32,380
4,716
W
Horus
KoiToUsoo
Horus
3,574
1,525
516
2,348
9,557
7,328
0
1,840
7,717
0
22,792
L
Ymir
2,422
485
352
4,036
11,000
7,218
0
3,054
7,946
16,325
0
W
Chernobog
Kylof
Chernobog
4,151
2,674
0
4,686
6,708
2,952
0
4,695
2,013
0
52,211
L
Ah Puch
cubomatico
Ah Puch
7,998
481
0
1,534
5,240
1,867
38
0
5,240
54,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,985
Gold Earned
30,007
346
Minions Killed
357
0
Camps Cleared
0
1,065,543
Distance Traveled
1,063,588
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,363
530
76
6
0
213,847
5
W
Bastet
6,087
507
63
5
0
215,055
0
L
Izanami
6,046
504
104
9
0
208,912
0
L
Sun Wukong
6,069
506
72
6
0
195,417
5
L
Arachne
5,454
455
62
5
0
243,353
4
W
Sol
5,434
453
60
5
0
219,431
2
W
Horus
5,764
480
30
3
0
235,455
2
L
Ymir
6,110
509
25
2
0
218,807
4
W
Chernobog
6,337
528
117
10
0
181,755
1
L
Ah Puch
6,328
527
94
8
0
197,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role