Player Matchup

Fenrir
Fenrir
HoodieHumdrum
Fenrir
Level 47
God Stats
3W - 8L
1,367 SR
Queue Stats
114W - 82L
1,481 Elo+
Party 1
Ymir
Ymir
HumdrumBrute570
Ymir
Level 105
God Stats
11W - 8L
1,476 SR
Queue Stats
65W - 52L
1,494 Elo+
Party 1
Medusa
Medusa
Ladydragon607
Medusa
Level 107
God Stats
21W - 15L
1,711 SR
Queue Stats
662W - 757L
1,524 Elo+
Solo
Team Averages
Level 86
1,518 SR
1,500 Elo+

VS

Team Averages
Level 71
1,576 SR
1,434 Elo+
Neith
Neith
BlusterCherry
Neith
Level 128
God Stats
20W - 16L
1,506 SR
Queue Stats
144W - 172L
1,434 Elo+
Solo
Sylvanus
Sylvanus
CherekDauvan
Sylvanus
Level 33
God Stats
5W - 1L
1,685 SR
Queue Stats
56W - 41L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XxDarkarmaxX721
Morgan Le Fay
Level 53
God Stats
6W - 5L
1,537 SR
Queue Stats
77W - 104L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
8,649
577
6,728
18,535
10,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 4 / 1
8,968
598
6,608
20,601
24,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 4 / 1
8,728
582
11,052
14,537
6,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
10,577
705
19,333
9,290
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
CherekDauvan
Sylvanus
16
3 / 1 / 8
10,415
694
11,829
14,121
15,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
XxDarkarmaxX721
Morgan Le Fay
15
5 / 1 / 3
10,853
724
16,071
11,166
5,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
11
11
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Sylvanus
CherekDauvan
Sylvanus
3
1
8
7
L
2
3
0
0.67
L
0
4
1
0.13
L
0
4
1
0.13
W
Morgan Le Fay
XxDarkarmaxX721
Morgan Le Fay
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,388
Damage
47,233
53,673
Taken
34,577
40,990
Mitigated
26,792
11,783
Healing
18,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,333
8,019
716
3,037
9,290
5,425
993
1,788
7,478
0
52,547
W
Sylvanus
CherekDauvan
Sylvanus
11,829
3,474
5,504
6,847
14,121
15,646
671
2,795
10,990
29,296
4,613
L
6,728
708
845
3,153
18,535
10,406
0
7,561
10,974
0
14,587
L
6,608
326
656
4,730
20,601
24,552
0
11,263
9,338
17,909
0
L
11,052
3,043
0
2,399
14,537
6,032
0
8,622
5,915
0
48,195
W
Morgan Le Fay
XxDarkarmaxX721
Morgan Le Fay
16,071
1,336
0
2,817
11,166
5,721
748
2,336
8,697
56,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,345
Gold Earned
31,845
134
Minions Killed
182
5
Camps Cleared
8
769,874
Distance Traveled
773,505
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,577
705
65
4
4
274,731
1
W
Sylvanus
10,415
694
48
3
1
216,998
2
L
Fenrir
8,649
577
14
1
1
264,307
4
L
Ymir
8,968
598
22
1
0
261,044
4
L
Medusa
8,728
582
98
7
4
244,523
3
W
Morgan Le Fay
10,853
724
69
5
3
281,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role