Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Kalelcastro7
Hades
Level 124
God Stats
19W - 17L
1,570 SR
Queue Stats
210W - 255L
1,339 Elo+
Solo
Ao Kuang
Ao Kuang
r6_ligueAndres
Ao Kuang
Level 41
God Stats
2W - 0L
1,747 SR
Queue Stats
46W - 44L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
s_a_m_s_o_n34
Gilgamesh
Level 123
God Stats
18W - 25L
1,385 SR
Queue Stats
172W - 212L
1,377 Elo+
Solo
Team Averages
Level 96
1,540 SR
1,447 Elo+

VS

Team Averages
Level 86
1,483 SR
1,358 Elo+
Ao Kuang
Ao Kuang
Dopesorcerer
Ao Kuang
Level 146
God Stats
17W - 21L
1,500 SR
Queue Stats
250W - 323L
1,389 Elo+
Party 1
Awilix
Awilix
MaterialGorl254
Awilix
Level 76
God Stats
17W - 11L
1,543 SR
Queue Stats
273W - 333L
1,340 Elo+
Party 2
Izanami
Izanami
SneakyGhost79
Izanami
Level 61
God Stats
8W - 6L
1,480 SR
Queue Stats
285W - 347L
1,329 Elo+
Party 1
Danzaburou
Danzaburou
TTV_Opt1c_zombie
Danzaburou
Level 82
God Stats
0W - 1L
1,285 SR
Queue Stats
447W - 527L
1,367 Elo+
Party 2
Ra
Ra
ya_yeet_dab20
Ra
Level 67
God Stats
26W - 20L
1,605 SR
Queue Stats
337W - 413L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 3 / 1
6,666
444
5,165
5,408
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
 
Cerberus
11
0 / 2 / 1
6,152
410
3,167
9,914
4,649
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 0 / 0
8,419
561
5,915
6,431
3,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
13
2 / 0 / 2
7,537
502
3,969
10,895
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
s_a_m_s_o_n34
Gilgamesh
13
4 / 3 / 2
8,312
554
10,731
14,980
10,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dopesorcerer
Ao Kuang
12
0 / 2 / 0
7,131
475
5,406
11,117
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 2
7,709
514
5,510
9,576
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
12
1 / 2 / 3
6,934
462
3,684
7,605
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
TTV_Opt1c_zombie
Danzaburou
14
3 / 4 / 0
8,389
559
8,337
13,222
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 1 / 1
6,515
434
3,214
5,612
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
11
Kills
8
8
Deaths
11
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
3
1
0.5
W
Cerberus
 
Cerberus
0
2
1
0.25
L
Ao Kuang
Dopesorcerer
Ao Kuang
0
2
0
0
W
4
0
0
4
L
2
2
2
1.5
L
Izanami
1
2
3
1.25
L
Danzaburou
TTV_Opt1c_zombie
Danzaburou
3
4
0
0.75
W
Ao Kuang
2
0
2
3
W
Gilgamesh
s_a_m_s_o_n34
Gilgamesh
4
3
2
1.67
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,947
Damage
26,151
47,628
Taken
47,132
24,651
Mitigated
18,601
15,870
Healing
18,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,165
1,657
0
1,072
5,408
1,956
0
930
4,478
0
52,310
W
Cerberus
 
Cerberus
3,167
364
30
3,567
9,914
4,649
0
1,681
8,233
29,774
0
L
Ao Kuang
Dopesorcerer
Ao Kuang
5,406
1,972
0
3,590
11,117
5,057
0
4,114
7,003
50,208
0
W
5,915
347
0
4,160
6,431
3,600
440
2,035
4,396
55,886
0
L
5,510
2,147
0
4,702
9,576
3,667
0
1,149
8,427
0
58,490
L
Izanami
3,684
3,103
0
2,389
7,605
2,621
0
2,707
4,898
0
48,421
L
Danzaburou
TTV_Opt1c_zombie
Danzaburou
8,337
3,909
0
5,048
13,222
5,398
1,320
2,410
10,812
0
57,551
W
Ao Kuang
3,969
829
0
2,660
10,895
4,389
0
2,335
8,560
53,906
0
W
Gilgamesh
s_a_m_s_o_n34
Gilgamesh
10,731
4,052
0
4,381
14,980
10,057
0
1,639
13,341
0
52,644
L
3,214
605
541
1,935
5,612
1,858
0
2,671
2,941
36,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,086
Gold Earned
36,678
432
Minions Killed
443
0
Camps Cleared
0
1,423,418
Distance Traveled
1,413,836
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,666
444
89
6
0
260,388
2
W
Cerberus
6,152
410
70
5
0
272,907
0
L
Ao Kuang
7,131
475
85
6
0
298,924
1
W
Hades
8,419
561
95
6
0
293,934
0
L
Awilix
7,709
514
106
7
0
319,476
0
L
Izanami
6,934
462
100
7
0
264,967
7
L
Danzaburou
8,389
559
93
6
0
254,855
4
W
Ao Kuang
7,537
502
95
6
0
322,016
1
W
Gilgamesh
8,312
554
83
6
0
274,173
5
L
Ra
6,515
434
59
4
0
275,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role