Player Matchup

Sol
Sol
 
Sol
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
fishman7o
King Arthur
Level 15
God Stats
10W - 7L
1,731 SR
Queue Stats
22W - 22L
1,463 Elo+
Party 2
Skadi
Skadi
pooblo
Skadi
Level 11
God Stats
8W - 4L
1,765 SR
Queue Stats
13W - 17L
1,411 Elo+
Party 2
Team Averages
Level 40
1,665 SR
1,458 Elo+

VS

Team Averages
Level 74
1,274 SR
1,364 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
C4_sandstorm_yt
Hel
Level 68
God Stats
0W - 3L
1,285 SR
Queue Stats
143W - 151L
1,402 Elo+
Party 1
Izanami
Izanami
avnuit
Izanami
Level 8
God Stats
0W - 8L
1,039 SR
Queue Stats
1W - 11L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 6
8,058
806
10,325
8,592
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
fishman7o
King Arthur
12
2 / 0 / 8
7,460
746
6,912
8,564
5,987
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
pooblo
Skadi
13
6 / 0 / 4
8,380
838
9,795
5,459
1,886
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 3 / 1
6,552
655
6,499
11,806
11,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 4 / 1
5,971
597
4,781
8,934
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
avnuit
Izanami
10
1 / 4 / 0
6,440
644
6,247
9,611
3,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
11
Kills
2
2
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
6
3
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
0
4
1
0.13
L
Izanami
avnuit
Izanami
1
4
0
0.25
W
King Arthur
fishman7o
King Arthur
2
0
8
6
W
Skadi
pooblo
Skadi
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
17,527
22,615
Taken
30,351
10,876
Mitigated
18,966
7,101
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,325
2,437
0
4,747
8,592
3,003
1,167
4,980
3,612
34,653
3,606
L
Sylvanus
 
Sylvanus
6,499
1,459
1,591
3,112
11,806
11,738
33
3,302
8,504
18,062
4,049
L
4,781
355
1,808
1,572
8,934
3,348
0
2,690
6,244
7,046
0
L
Izanami
avnuit
Izanami
6,247
4,330
0
246
9,611
3,880
166
3,652
5,959
0
21,979
W
King Arthur
fishman7o
King Arthur
6,912
489
0
1,247
8,564
5,987
202
3,783
4,781
0
14,991
W
Skadi
pooblo
Skadi
9,795
3,830
0
1,107
5,459
1,886
1,505
2,567
2,892
0
28,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,898
Gold Earned
18,963
117
Minions Killed
83
7
Camps Cleared
2
573,621
Distance Traveled
511,532
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,058
806
62
6
4
177,072
1
L
Sylvanus
6,552
655
35
4
1
169,919
4
L
Hel
5,971
597
5
1
1
182,880
0
L
Izanami
6,440
644
43
4
0
158,733
1
W
King Arthur
7,460
746
19
2
2
218,835
4
W
Skadi
8,380
838
36
4
1
177,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role