Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Makumbra
King Arthur
Level 121
God Stats
6W - 7L
1,650 SR
Queue Stats
248W - 224L
1,535 Elo+
Party 1
Merlin
Merlin
Markmihaila72572
Merlin
Level 123
God Stats
10W - 8L
1,549 SR
Queue Stats
132W - 119L
1,521 Elo+
Party 1
Yemoja
Yemoja
thedarkjedi222
Yemoja
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
143W - 125L
1,484 Elo+
Party 2
Team Averages
Level 109
1,540 SR
1,508 Elo+

VS

Team Averages
Level 136
1,548 SR
1,521 Elo+
Ullr
Ullr
 
Ullr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IxPinkiePiexI
Janus
Level 156
God Stats
0W - 1L
1,365 SR
Queue Stats
11W - 11L
1,545 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TMClerical
Tsukuyomi
Level 128
God Stats
0W - 2L
1,711 SR
Queue Stats
11W - 9L
1,630 Elo+
Party 3
Sobek
Sobek
XxM4RCINxXPL
Sobek
Level 139
God Stats
2W - 3L
1,604 SR
Queue Stats
59W - 55L
1,480 Elo+
Solo
King Arthur
King Arthur
palllaman
King Arthur
Level 105
God Stats
26W - 21L
1,562 SR
Queue Stats
75W - 80L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
8 / 0 / 4
11,626
581
17,258
13,759
6,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
 
Serqet
16
7 / 3 / 4
10,112
506
9,979
16,847
8,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Makumbra
King Arthur
17
0 / 4 / 9
10,680
534
11,837
21,154
16,377
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
10 / 1 / 5
10,897
545
17,879
7,828
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 0 / 10
8,854
443
11,546
15,570
16,712
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 4 / 0
7,525
376
5,717
15,008
5,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 2
7,872
394
8,241
13,565
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
TMClerical
Tsukuyomi
13
4 / 6 / 1
9,078
454
12,570
17,212
6,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 4 / 3
7,242
362
5,764
24,824
20,158
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
palllaman
King Arthur
14
3 / 4 / 4
8,990
450
16,962
22,438
19,741
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
25
Kills
8
8
Deaths
25
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
8
0
4
10
W
Serqet
 
Serqet
7
3
4
3
L
Ullr
 
Ullr
0
4
0
0
L
1
7
2
0.29
W
King Arthur
Makumbra
King Arthur
0
4
9
1.13
W
10
1
5
12.5
L
Tsukuyomi
TMClerical
Tsukuyomi
4
6
1
0.75
L
0
4
3
0.38
L
King Arthur
palllaman
King Arthur
3
4
4
1.25
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,499
Damage
49,254
75,158
Taken
93,047
51,504
Mitigated
56,935
26,885
Healing
18,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
17,258
14,577
0
6,227
13,759
6,108
2,831
1,546
12,213
0
109,840
W
Serqet
 
Serqet
9,979
2,304
0
5,777
16,847
8,641
0
3,920
12,927
0
72,821
L
Ullr
 
Ullr
5,717
1,793
0
1,150
15,008
5,604
0
2,875
12,073
0
51,105
L
8,241
1,005
0
430
13,565
4,559
0
6,644
6,817
57,987
0
W
King Arthur
Makumbra
King Arthur
11,837
1,679
0
8,518
21,154
16,377
174
3,270
17,884
0
88,250
W
17,879
588
0
546
7,828
3,666
576
2,161
5,667
84,125
0
L
Tsukuyomi
TMClerical
Tsukuyomi
12,570
2,345
0
2,666
17,212
6,873
290
4,919
11,749
0
53,283
L
5,764
625
1,447
8,763
24,824
20,158
162
9,733
14,281
24,879
0
L
King Arthur
palllaman
King Arthur
16,962
1,976
0
3,930
22,438
19,741
358
5,487
16,693
8,961
54,275
W
11,546
1,851
2,903
2,914
15,570
16,712
152
5,436
10,134
41,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,169
Gold Earned
40,707
598
Minions Killed
361
0
Camps Cleared
0
1,981,011
Distance Traveled
1,884,085
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,626
581
165
8
0
380,817
6
W
Serqet
10,112
506
110
6
0
444,166
6
L
Ullr
7,525
376
83
4
0
358,101
5
L
Janus
7,872
394
97
5
0
350,941
1
W
King Arthur
10,680
534
155
8
0
397,087
1
W
Merlin
10,897
545
118
6
0
385,714
5
L
Tsukuyomi
9,078
454
71
4
0
399,799
4
L
Sobek
7,242
362
24
1
0
402,887
8
L
King Arthur
8,990
450
86
4
0
372,357
3
W
Yemoja
8,854
443
50
3
0
373,227
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role