Player Matchup

Khepri
Khepri
Bolog57as
Khepri
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 157L
1,350 Elo+
Solo
Zhong Kui
Zhong Kui
Calebescplan
Zhong Kui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,619 Elo+
Solo
Chaac
Chaac
Preston1920
Chaac
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 166L
1,419 Elo+
Solo
Mercury
Mercury
miojoloko
Mercury
Level 86
God Stats
2W - 2L
1,566 SR
Queue Stats
707W - 778L
1,306 Elo+
Party 1
Charybdis
Charybdis
xCaioDantas
Charybdis
Level 48
God Stats
5W - 3L
1,589 SR
Queue Stats
170W - 196L
1,383 Elo+
Party 1
Team Averages
Level 60
1,531 SR
1,415 Elo+

VS

Team Averages
Level 72
1,524 SR
1,313 Elo+
Mercury
Mercury
Dystrophn
Mercury
Level 68
God Stats
6W - 3L
1,626 SR
Queue Stats
33W - 40L
1,337 Elo+
Party 2
Sylvanus
Sylvanus
EchoicFungus864
Sylvanus
Level 63
God Stats
5W - 9L
1,429 SR
Queue Stats
406W - 363L
1,373 Elo+
Solo
Izanami
Izanami
Ghugo
Izanami
Level 66
God Stats
50W - 39L
1,547 SR
Queue Stats
108W - 130L
1,373 Elo+
Solo
Janus
Janus
Picolino33
Janus
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,187 Elo+
Solo
Vulcan
Vulcan
Yijxn
Vulcan
Level 61
God Stats
2W - 2L
1,520 SR
Queue Stats
49W - 53L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bolog57as
Khepri
12
1 / 5 / 1
7,866
437
4,582
17,889
16,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
Calebescplan
Zhong Kui
12
1 / 4 / 0
7,782
432
12,014
14,065
10,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 3
7,959
442
11,906
17,515
14,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mercury
miojoloko
Mercury
14
1 / 3 / 1
8,617
479
4,021
11,148
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
xCaioDantas
Charybdis
14
1 / 6 / 0
8,200
456
4,941
13,628
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dystrophn
Mercury
17
7 / 1 / 5
10,147
564
16,338
13,599
6,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
15
8 / 0 / 7
10,014
556
11,653
14,982
19,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Ghugo
Izanami
15
2 / 2 / 11
9,679
538
11,164
11,869
5,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
14
2 / 1 / 3
8,874
493
9,053
8,661
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Yijxn
Vulcan
13
2 / 2 / 2
8,574
476
7,379
7,264
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
21
21
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bolog57as
Khepri
1
5
1
0.3
L
Zhong Kui
Calebescplan
Zhong Kui
1
4
0
0.25
W
Mercury
Dystrophn
Mercury
7
1
5
9.5
W
Sylvanus
8
0
7
11.5
W
Izanami
Ghugo
Izanami
2
2
11
3.75
W
Janus
2
1
3
3.5
L
1
3
3
0.83
W
Vulcan
Yijxn
Vulcan
2
2
2
1.5
L
Mercury
miojoloko
Mercury
1
3
1
0.5
L
Charybdis
xCaioDantas
Charybdis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,464
Damage
55,587
74,245
Taken
56,375
51,259
Mitigated
39,449
16,566
Healing
13,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bolog57as
Khepri
4,582
911
178
2,753
17,889
16,188
0
7,689
10,200
24,434
0
L
Zhong Kui
Calebescplan
Zhong Kui
12,014
1,041
0
4,265
14,065
10,345
354
5,830
8,235
52,923
0
W
Mercury
Dystrophn
Mercury
16,338
6,818
0
610
13,599
6,931
0
3,309
10,290
0
90,797
W
Sylvanus
11,653
4,035
1,718
5,137
14,982
19,835
478
6,077
8,604
40,964
14,904
W
Izanami
Ghugo
Izanami
11,164
8,360
0
2,300
11,869
5,696
4,005
2,833
9,036
0
72,634
W
Janus
9,053
256
84
1,391
8,661
3,948
230
2,980
5,681
68,189
0
L
11,906
1,739
0
4,705
17,515
14,068
0
8,764
8,751
0
49,345
W
Vulcan
Yijxn
Vulcan
7,379
2,820
0
1,850
7,264
3,039
1,217
1,397
5,867
36,420
0
L
Mercury
miojoloko
Mercury
4,021
1,596
131
2,673
11,148
5,375
2,007
1,580
9,568
0
67,432
L
Charybdis
xCaioDantas
Charybdis
4,941
2,080
0
1,861
13,628
5,283
0
2,579
11,049
0
65,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,424
Gold Earned
47,288
405
Minions Killed
498
0
Camps Cleared
0
1,654,092
Distance Traveled
1,749,315
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,866
437
38
2
0
321,751
8
L
Zhong Kui
7,782
432
75
4
0
326,974
5
W
Mercury
10,147
564
132
7
0
430,624
1
W
Sylvanus
10,014
556
74
4
0
300,806
3
W
Izanami
9,679
538
131
7
0
342,410
0
W
Janus
8,874
493
96
5
0
349,445
7
L
Chaac
7,959
442
82
5
0
337,738
3
W
Vulcan
8,574
476
65
4
0
326,030
3
L
Mercury
8,617
479
108
6
0
347,497
3
L
Charybdis
8,200
456
102
6
0
320,132
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role