Player Matchup

Merlin
Merlin
Itewaka
Merlin
Level 145
God Stats
6W - 4L
1,560 SR
Queue Stats
102W - 55L
1,707 Elo+
Party 2
Artio
Artio
SergeantBacon
Artio
Level 123
God Stats
5W - 2L
1,733 SR
Queue Stats
76W - 39L
1,692 Elo+
Party 2
Horus
Horus
Tartoporc
Horus
Level 145
God Stats
7W - 3L
1,652 SR
Queue Stats
89W - 52L
1,680 Elo+
Party 2
Team Averages
Level 138
1,648 SR
1,693 Elo+

VS

Team Averages
Level 45
1,731 SR
1,530 Elo+
Guan Yu
Guan Yu
GeniousMacHIPPO
Guan Yu
Level 78
God Stats
73W - 67L
1,629 SR
Queue Stats
482W - 682L
1,520 Elo+
Party 1
Ra
Ra
Saxe1
Ra
Level 21
God Stats
51W - 73L
1,667 SR
Queue Stats
179W - 244L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
justsyNex
Gilgamesh
Level 37
God Stats
7W - 2L
1,897 SR
Queue Stats
44W - 49L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Itewaka
Merlin
14
6 / 2 / 6
9,724
748
17,736
9,128
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 9
9,983
768
5,795
13,965
16,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Tartoporc
Horus
14
4 / 2 / 8
9,345
719
16,227
13,480
8,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
7,877
606
10,287
17,764
13,089
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ra
12
0 / 4 / 3
7,814
601
8,285
11,403
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
justsyNex
Gilgamesh
13
2 / 3 / 2
8,274
636
10,918
15,766
6,150
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
4
4
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Merlin
Itewaka
Merlin
6
2
6
4.5
L
Ra
0
4
3
0.38
W
3
0
9
7.5
W
Horus
Tartoporc
Horus
4
2
8
4
L
Gilgamesh
justsyNex
Gilgamesh
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,758
Damage
29,490
36,573
Taken
44,933
27,795
Mitigated
22,706
11,002
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,287
2,169
1,033
1,337
17,764
13,089
0
9,177
8,587
0
19,262
W
Merlin
Itewaka
Merlin
17,736
1,420
0
1,150
9,128
3,081
756
1,022
8,030
47,601
0
L
Ra
8,285
1,253
1,481
2,917
11,403
3,467
0
6,314
5,089
37,888
0
W
5,795
496
1,097
4,174
13,965
16,550
678
3,484
10,225
13,706
0
W
Horus
Tartoporc
Horus
16,227
7,823
966
3,615
13,480
8,164
1,610
3,436
9,802
0
32,956
L
Gilgamesh
justsyNex
Gilgamesh
10,918
3,674
0
651
15,766
6,150
0
8,472
7,294
0
22,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,052
Gold Earned
23,965
120
Minions Killed
128
6
Camps Cleared
6
709,026
Distance Traveled
717,990
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,877
606
19
1
2
240,428
2
W
Merlin
9,724
748
70
5
3
212,431
2
L
Ra
7,814
601
80
6
1
226,267
3
W
Artio
9,983
768
15
1
0
263,224
2
W
Horus
9,345
719
35
3
3
233,371
4
L
Gilgamesh
8,274
636
29
2
3
251,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role