Player Matchup

Xing Tian
Xing Tian
DoppelArchangel
Xing Tian
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,332 Elo+
Party 1
Erlang Shen
Erlang Shen
Green GumGum
Erlang Shen
Level 128
God Stats
28W - 20L
1,661 SR
Queue Stats
166W - 195L
1,518 Elo+
Party 2
Tiamat
Tiamat
MADTANK908
Tiamat
Level 24
God Stats
3W - 1L
1,691 SR
Queue Stats
8W - 16L
1,325 Elo+
Party 1
Chernobog
Chernobog
Samdak
Chernobog
Level 41
God Stats
2W - 5L
1,268 SR
Queue Stats
234W - 259L
1,382 Elo+
Solo
Arachne
Arachne
Solace Pixel
Arachne
Level 143
God Stats
2W - 1L
1,711 SR
Queue Stats
153W - 174L
1,510 Elo+
Party 2
Team Averages
Level 72
1,566 SR
1,414 Elo+

VS

Team Averages
Level 87
1,280 SR
1,375 Elo+
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
MKiddo
Rama
Level 26
God Stats
0W - 3L
1,113 SR
Queue Stats
21W - 27L
1,410 Elo+
Party 4
Kukulkan
Kukulkan
MrCSCP
Kukulkan
Level 84
God Stats
0W - 2L
1,131 SR
Queue Stats
101W - 165L
1,344 Elo+
Party 3
Awilix
Awilix
Pulsel
Awilix
Level 145
God Stats
29W - 30L
1,542 SR
Queue Stats
112W - 124L
1,480 Elo+
Party 4
Olorun
Olorun
oopsyobad
Olorun
Level 23
God Stats
8W - 22L
1,116 SR
Queue Stats
19W - 51L
1,141 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DoppelArchangel
Xing Tian
18
0 / 7 / 12
11,639
647
5,703
22,609
19,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Green GumGum
Erlang Shen
20
5 / 5 / 11
12,809
712
14,070
24,467
25,106
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
MADTANK908
Tiamat
19
1 / 6 / 12
12,008
667
10,208
18,951
14,844
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
Samdak
Chernobog
20
15 / 3 / 6
15,792
877
36,270
18,224
11,126
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Solace Pixel
Arachne
20
12 / 4 / 11
13,650
758
24,918
22,436
20,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
13 / 2 / 4
14,415
801
22,006
20,698
28,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rama
MKiddo
Rama
19
5 / 5 / 8
12,436
691
24,300
18,998
9,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
MrCSCP
Kukulkan
17
1 / 11 / 4
10,717
595
6,549
21,411
10,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
Pulsel
Awilix
20
5 / 7 / 11
13,569
754
27,423
25,644
14,503
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
oopsyobad
Olorun
17
1 / 9 / 4
10,958
609
3,646
21,214
15,647
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
56
33
Kills
25
25
Deaths
34
52
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
13
2
4
7.5
W
Xing Tian
DoppelArchangel
Xing Tian
0
7
12
0.86
W
Erlang Shen
Green GumGum
Erlang Shen
5
5
11
2.1
W
Tiamat
MADTANK908
Tiamat
1
6
12
1.17
L
Rama
MKiddo
Rama
5
5
8
1.8
L
Kukulkan
MrCSCP
Kukulkan
1
11
4
0.27
L
Awilix
Pulsel
Awilix
5
7
11
1.5
W
Chernobog
Samdak
Chernobog
15
3
6
6
W
Arachne
Solace Pixel
Arachne
12
4
11
4.38
L
Olorun
oopsyobad
Olorun
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,169
Damage
83,924
106,687
Taken
107,965
90,431
Mitigated
78,769
24,473
Healing
15,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
22,006
10,553
0
5,510
20,698
28,201
473
4,953
15,745
0
47,667
W
Xing Tian
DoppelArchangel
Xing Tian
5,703
542
0
3,008
22,609
19,106
713
2,507
20,102
21,720
0
W
Erlang Shen
Green GumGum
Erlang Shen
14,070
7,338
407
4,713
24,467
25,106
704
3,060
21,407
0
42,489
W
Tiamat
MADTANK908
Tiamat
10,208
1,383
563
4,710
18,951
14,844
1,890
1,264
17,687
36,996
0
L
Rama
MKiddo
Rama
24,300
18,437
594
3,269
18,998
9,462
529
4,455
14,543
0
43,859
L
Kukulkan
MrCSCP
Kukulkan
6,549
1,022
0
510
21,411
10,956
576
1,283
20,128
19,246
0
L
Awilix
Pulsel
Awilix
27,423
10,321
244
2,496
25,644
14,503
189
3,171
22,473
0
82,471
W
Chernobog
Samdak
Chernobog
36,270
24,761
70
6,002
18,224
11,126
3,022
2,017
16,207
0
98,008
W
Arachne
Solace Pixel
Arachne
24,918
15,988
0
5,000
22,436
20,249
682
1,347
21,089
471
36,901
L
Olorun
oopsyobad
Olorun
3,646
1,825
616
2,375
21,214
15,647
29
2,481
18,733
23,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,898
Gold Earned
62,095
261
Minions Killed
286
0
Camps Cleared
0
1,632,375
Distance Traveled
1,447,193
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
14,415
801
53
3
0
284,466
2
W
Xing Tian
11,639
647
20
1
0
320,598
0
W
Erlang Shen
12,809
712
58
3
0
328,180
0
W
Tiamat
12,008
667
52
3
0
275,420
0
L
Rama
12,436
691
51
3
0
299,792
0
L
Kukulkan
10,717
595
40
2
0
280,578
0
L
Awilix
13,569
754
110
6
0
328,866
10
W
Chernobog
15,792
877
111
6
0
342,288
1
W
Arachne
13,650
758
20
1
0
365,889
0
L
Olorun
10,958
609
32
2
0
253,491
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role