Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LambLettuce
Bacchus
Level 76
God Stats
14W - 21L
1,421 SR
Queue Stats
58W - 75L
1,394 Elo+
Solo
Zeus
Zeus
TribbleTrouble
Zeus
Level 67
God Stats
1W - 1L
1,273 SR
Queue Stats
223W - 246L
1,376 Elo+
Solo
Fenrir
Fenrir
zKenshiro
Fenrir
Level 84
God Stats
15W - 4L
1,842 SR
Queue Stats
32W - 25L
1,619 Elo+
Solo
Team Averages
Level 86
1,507 SR
1,478 Elo+

VS

Team Averages
Level 86
1,500 SR
1,360 Elo+
Gilgamesh
Gilgamesh
BENxiong
Gilgamesh
Level 86
God Stats
2W - 2L
1,723 SR
Queue Stats
78W - 74L
1,412 Elo+
Solo
Merlin
Merlin
DarkGamer17
Merlin
Level 89
God Stats
1W - 2L
1,682 SR
Queue Stats
45W - 53L
1,456 Elo+
Solo
Izanami
Izanami
NiamoReD
Izanami
Level 66
God Stats
1W - 3L
1,302 SR
Queue Stats
5W - 28L
1,056 Elo+
Party 1
Sylvanus
Sylvanus
Nolirte
Sylvanus
Level 84
God Stats
21W - 31L
1,389 SR
Queue Stats
32W - 54L
1,340 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PUSHKEE
Tsukuyomi
Level 105
God Stats
7W - 7L
1,402 SR
Queue Stats
102W - 84L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
5 / 1 / 7
12,346
617
18,757
24,729
24,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
 
Xbalanque
18
7 / 1 / 10
11,975
599
20,941
14,054
6,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
LambLettuce
Bacchus
15
3 / 0 / 9
10,816
541
8,763
16,517
16,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
3 / 0 / 8
11,807
590
8,583
5,439
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
zKenshiro
Fenrir
18
10 / 0 / 6
12,471
624
10,484
18,552
12,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BENxiong
Gilgamesh
13
1 / 6 / 0
8,781
439
6,832
19,844
13,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
15
0 / 6 / 0
9,122
456
9,120
16,246
8,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
NiamoReD
Izanami
10
1 / 4 / 0
7,366
368
7,092
12,932
4,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
Nolirte
Sylvanus
9
0 / 6 / 1
6,739
337
4,629
15,949
15,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
PUSHKEE
Tsukuyomi
12
0 / 6 / 0
7,424
371
7,978
18,785
7,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
3
28
Kills
2
2
Deaths
28
40
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
1
7
8.5
W
Xbalanque
 
Xbalanque
7
1
10
12
L
Gilgamesh
BENxiong
Gilgamesh
1
6
0
0.17
L
Merlin
0
6
0
0
W
Bacchus
LambLettuce
Bacchus
3
0
9
7.5
L
Izanami
NiamoReD
Izanami
1
4
0
0.25
L
Sylvanus
Nolirte
Sylvanus
0
6
1
0.08
L
Tsukuyomi
PUSHKEE
Tsukuyomi
0
6
0
0
W
3
0
8
7
W
Fenrir
zKenshiro
Fenrir
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,528
Damage
35,651
79,291
Taken
83,756
61,678
Mitigated
49,669
38,780
Healing
16,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
18,757
10,098
0
13,232
24,729
24,496
3,396
4,086
19,903
0
92,820
W
Xbalanque
 
Xbalanque
20,941
11,866
0
7,036
14,054
6,640
8,338
2,224
11,830
0
121,275
L
Gilgamesh
BENxiong
Gilgamesh
6,832
2,269
1,076
3,809
19,844
13,414
342
1,713
18,050
0
47,840
L
Merlin
9,120
744
98
1,885
16,246
8,867
0
3,841
12,201
77,081
4,268
W
Bacchus
LambLettuce
Bacchus
8,763
1,347
0
5,430
16,517
16,058
136
3,110
11,127
38,602
0
L
Izanami
NiamoReD
Izanami
7,092
5,211
0
1,426
12,932
4,468
0
3,979
8,953
0
44,701
L
Sylvanus
Nolirte
Sylvanus
4,629
1,111
1,291
3,092
15,949
15,374
0
3,411
12,514
16,257
4,352
L
Tsukuyomi
PUSHKEE
Tsukuyomi
7,978
1,904
0
3,891
18,785
7,546
11
3,857
14,692
0
48,024
W
8,583
2,006
0
1,917
5,439
2,100
3,878
2,103
3,336
83,287
0
W
Fenrir
zKenshiro
Fenrir
10,484
2,620
0
11,165
18,552
12,384
3,708
5,414
12,987
0
82,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,415
Gold Earned
39,432
570
Minions Killed
408
0
Camps Cleared
0
1,891,859
Distance Traveled
1,482,148
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,346
617
107
5
0
363,409
4
W
Xbalanque
11,975
599
153
8
0
375,555
1
L
Gilgamesh
8,781
439
85
4
0
334,007
1
L
Merlin
9,122
456
138
7
0
336,152
2
W
Bacchus
10,816
541
51
3
0
352,230
3
L
Izanami
7,366
368
68
3
0
225,186
3
L
Sylvanus
6,739
337
36
2
0
211,238
3
L
Tsukuyomi
7,424
371
81
4
0
375,565
4
W
Zeus
11,807
590
141
7
0
358,395
7
W
Fenrir
12,471
624
118
6
0
442,270
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role