Player Matchup

Fenrir
Fenrir
Goldessa
Fenrir
Level 160
God Stats
10W - 1L
1,916 SR
Queue Stats
1,080W - 108L
2,278 Elo+
Party 1
Ullr
Ullr
Goldеssa
Ullr
Level 160
God Stats
24W - 0L
2,108 SR
Queue Stats
113W - 3L
2,269 Elo+
Party 1
Merlin
Merlin
iDannyGG
Merlin
Level 160
God Stats
8W - 0L
1,811 SR
Queue Stats
295W - 18L
2,206 Elo+
Party 1
Team Averages
Level 160
1,945 SR
2,251 Elo+

VS

Team Averages
Level 157
1,545 SR
1,516 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
KuroTanex
Nox
Level 158
God Stats
8W - 6L
1,634 SR
Queue Stats
367W - 402L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Goldessa
Fenrir
12
5 / 3 / 4
7,625
763
5,637
11,622
9,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
13
2 / 1 / 7
7,529
753
12,857
9,492
3,993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
iDannyGG
Merlin
12
2 / 1 / 6
7,215
722
10,273
6,755
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
2 / 4 / 3
7,093
709
8,636
10,845
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
 
Horus
10
1 / 3 / 2
6,482
648
5,101
13,342
11,789
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 2 / 3
7,014
701
7,457
8,485
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
9
Kills
5
5
Deaths
9
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
4
3
0.88
L
Horus
 
Horus
1
3
2
0.67
W
Fenrir
Goldessa
Fenrir
5
3
4
2.33
W
Ullr
2
1
7
5.5
L
2
2
3
1.75
W
Merlin
iDannyGG
Merlin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,767
Damage
21,194
27,869
Taken
32,672
16,446
Mitigated
21,008
6,319
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
8,636
3,155
0
2,321
10,845
5,181
0
3,182
7,663
0
22,899
L
Horus
 
Horus
5,101
2,017
949
1,572
13,342
11,789
0
5,209
8,133
0
9,216
W
Fenrir
Goldessa
Fenrir
5,637
1,461
217
2,295
11,622
9,878
287
3,063
8,327
0
13,019
W
Ullr
12,857
6,198
0
1,525
9,492
3,993
644
2,629
6,757
0
35,246
L
7,457
973
0
632
8,485
4,038
0
2,039
6,446
25,116
0
W
Merlin
iDannyGG
Merlin
10,273
1,667
0
2,282
6,755
2,575
438
1,820
4,725
32,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,369
Gold Earned
20,589
128
Minions Killed
97
6
Camps Cleared
3
521,504
Distance Traveled
497,357
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,093
709
41
4
2
172,140
2
L
Horus
6,482
648
6
1
0
157,823
2
W
Fenrir
7,625
763
20
2
2
190,253
2
W
Ullr
7,529
753
62
6
1
172,040
2
L
Nox
7,014
701
50
5
1
167,394
2
W
Merlin
7,215
722
46
5
3
159,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role