Player Matchup

Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Silver II
HELLSlNG_corp
Bacchus
Silver II
Level 65
God Stats
16W - 10L
1,256 SR
Queue Stats
49W - 66L
1,510 MMR
Solo
Fenrir
Fenrir
Gold II
X-_xKIRAx_-X
Fenrir
Gold II
Level 147
God Stats
18W - 8L
1,423 SR
Queue Stats
69W - 81L
1,368 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,393 SR
1,459 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,429 SR
1,216 MMR
Raijin
Raijin
Diamond I
 
Raijin
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
BlackFighterNOOB
Chiron
Gold V
Level 120
God Stats
1W - 8L
1,301 SR
Queue Stats
260W - 390L
1,437 MMR
Party 1
Sobek
Sobek
Silver IV
TCO006
Sobek
Silver IV
Level 99
God Stats
40W - 60L
1,487 SR
Queue Stats
296W - 409L
711 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
6 / 1 / 5
8,425
843
14,489
8,375
4,081
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
12
2 / 0 / 7
7,916
792
6,091
10,889
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
4 / 1 / 7
7,877
788
7,277
12,206
6,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GebAtlasGuan YuPersephoneGilgamesh

VS

Bans
AresYmirScyllaCthulhuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 4 / 2
6,395
640
5,323
9,874
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 1
6,765
677
7,759
8,179
3,497
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
TCO006
Sobek
10
1 / 3 / 1
7,204
720
4,226
12,148
9,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
12
Kills
2
2
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
5
8.5
L
Raijin
 
Raijin
0
4
2
0.25
L
1
5
1
0.3
W
Bacchus
2
0
7
5.5
L
Sobek
TCO006
Sobek
1
3
1
0.5
W
Fenrir
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,857
Damage
17,308
31,470
Taken
30,201
21,360
Mitigated
16,772
16,777
Healing
4,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,489
1,446
2,816
4,621
8,375
4,081
162
3,377
4,998
36,718
0
L
Raijin
 
Raijin
5,323
627
0
1,550
9,874
3,745
0
6,097
3,586
21,695
0
L
7,759
2,642
521
1,791
8,179
3,497
0
5,614
2,384
0
23,281
W
Bacchus
6,091
1,112
366
4,515
10,889
10,489
26
3,710
7,179
22,000
0
L
Sobek
TCO006
Sobek
4,226
510
0
918
12,148
9,530
0
8,840
3,118
5,605
0
W
Fenrir
7,277
2,056
0
4,459
12,206
6,790
14
3,535
8,671
0
19,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,218
Gold Earned
20,364
113
Minions Killed
85
9
Camps Cleared
0
610,085
Distance Traveled
520,419
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,425
843
53
5
3
194,518
4
L
Raijin
6,395
640
47
5
0
153,010
1
L
Chiron
6,765
677
36
4
0
177,916
1
W
Bacchus
7,916
792
37
4
2
214,338
4
L
Sobek
7,204
720
2
0
0
189,493
1
W
Fenrir
7,877
788
23
2
4
201,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role