Player Matchup

Zeus
Zeus
Naidacra
Zeus
Level 77
God Stats
2W - 0L
1,764 SR
Queue Stats
14W - 17L
1,046 Elo+
Party 1
Artemis
Artemis
STo0piDMoNkEY69
Artemis
Level 157
God Stats
1W - 1L
1,173 SR
Queue Stats
13W - 18L
1,158 Elo+
Party 1
Cthulhu
Cthulhu
TheLemon95
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,046 Elo+
Party 1
Team Averages
Level 80
1,479 SR
1,083 Elo+

VS

Team Averages
Level 44
1,592 SR
1,523 Elo+
Hel
Hel
RiZenAboveHype
Hel
Level 52
God Stats
6W - 3L
1,721 SR
Queue Stats
46W - 74L
1,287 Elo+
Party 2
Ymir
Ymir
Shurtles31
Ymir
Level 43
God Stats
21W - 26L
1,556 SR
Queue Stats
54W - 97L
1,642 Elo+
Party 2
Fenrir
Fenrir
Slarzan
Fenrir
Level 38
God Stats
0W - 4L
1,500 SR
Queue Stats
68W - 116L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
5 / 3 / 6
8,960
747
12,833
6,215
2,169
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
5 / 0 / 6
9,475
790
16,694
8,647
3,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TheLemon95
Cthulhu
12
1 / 1 / 9
8,055
671
3,861
7,177
6,391
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,447
621
4,431
8,961
3,834
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 3
7,621
635
5,095
16,296
16,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Slarzan
Fenrir
12
3 / 7 / 1
8,045
670
6,357
14,904
9,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
11
Kills
4
4
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
3
6
2.67
L
1
1
2
2
W
5
0
6
8
L
0
3
3
0.5
L
Fenrir
Slarzan
Fenrir
3
7
1
0.5
W
Cthulhu
TheLemon95
Cthulhu
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,388
Damage
15,883
22,039
Taken
40,161
12,446
Mitigated
29,824
2,125
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,833
2,044
388
258
6,215
2,169
983
2,122
3,979
23,162
0
L
4,431
1,161
4,695
3,780
8,961
3,834
0
4,719
4,242
21,622
0
W
16,694
7,831
276
1,130
8,647
3,886
1,602
5,103
3,445
0
47,460
L
5,095
777
0
2,883
16,296
16,761
0
6,728
9,568
10,164
0
L
Fenrir
Slarzan
Fenrir
6,357
1,789
0
1,302
14,904
9,229
0
5,539
9,365
0
20,911
W
Cthulhu
TheLemon95
Cthulhu
3,861
552
73
0
7,177
6,391
220
2,554
4,504
12,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,490
Gold Earned
23,113
114
Minions Killed
80
5
Camps Cleared
3
594,539
Distance Traveled
582,304
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,960
747
33
3
2
208,258
0
L
Hel
7,447
621
35
3
1
210,573
0
W
Artemis
9,475
790
70
6
2
187,988
2
L
Ymir
7,621
635
10
1
0
189,456
2
L
Fenrir
8,045
670
35
3
2
182,275
1
W
Cthulhu
8,055
671
11
1
1
198,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role