Player Matchup

Ra
Ra
Silver II
Emilio0612
Ra
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,549 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,500 SR
1,549 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,510 SR
1,187 MMR
Sol
Sol
Gold III
SacredSoma
Sol
Gold III
Level 105
God Stats
12W - 12L
1,510 SR
Queue Stats
72W - 121L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,178
1,036
1,933
5,217
2,808
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ah Muzen CabChronosBakasuraHe BoBastet

VS

Bans
UllrFreyaAnubisKaliAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,593
1,119
4,497
4,458
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,933
Damage
4,497
5,217
Taken
4,458
2,808
Mitigated
2,054
1,448
Healing
1,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,933
510
0
1,448
5,217
2,808
0
3,628
1,589
21,627
0
W
4,497
2,299
0
1,993
4,458
2,054
102
2,156
2,302
24,346
2,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,178
Gold Earned
5,593
56
Minions Killed
61
1
Camps Cleared
4
122,034
Distance Traveled
103,732
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,178
1,036
56
11
1
122,034
2
W
Sol
5,593
1,119
61
12
4
103,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role