Player Matchup

Zeus
Zeus
Bardley
Zeus
Level 18
God Stats
1W - 0L
1,311 SR
Queue Stats
8W - 5L
1,582 Elo+
Party 1
Neith
Neith
RengarTheGrand
Neith
Level 32
God Stats
6W - 3L
1,570 SR
Queue Stats
35W - 35L
1,469 Elo+
Party 1
Xing Tian
Xing Tian
WarHippie22
Xing Tian
Level 109
God Stats
3W - 1L
1,423 SR
Queue Stats
84W - 70L
1,530 Elo+
Party 1
Team Averages
Level 53
1,435 SR
1,527 Elo+

VS

Team Averages
Level 90
1,536 SR
1,335 Elo+
Arachne
Arachne
Krebin
Arachne
Level 128
God Stats
2W - 1L
1,930 SR
Queue Stats
416W - 547L
1,450 Elo+
Solo
Anubis
Anubis
casador040802
Anubis
Level 104
God Stats
48W - 51L
1,573 SR
Queue Stats
162W - 240L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
kmmd
Sun Wukong
Level 39
God Stats
3W - 6L
1,104 SR
Queue Stats
65W - 74L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bardley
Zeus
16
6 / 9 / 10
12,967
720
16,771
14,482
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
6 / 4 / 12
13,976
776
21,297
14,871
5,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
WarHippie22
Xing Tian
19
10 / 1 / 11
14,089
783
18,019
19,214
23,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Krebin
Arachne
17
5 / 8 / 6
11,925
663
13,143
22,622
11,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 7 / 6
12,265
681
15,921
17,404
8,579
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
kmmd
Sun Wukong
16
3 / 7 / 8
11,655
648
12,338
24,784
18,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
22
Kills
13
14
Deaths
22
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
Bardley
Zeus
6
9
10
1.22
L
Arachne
Krebin
Arachne
5
8
6
1
W
6
4
12
3
W
Xing Tian
WarHippie22
Xing Tian
10
1
11
15.5
L
5
7
6
1.14
L
Sun Wukong
kmmd
Sun Wukong
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,087
Damage
41,402
48,567
Taken
64,810
33,801
Mitigated
38,369
12,430
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Bardley
Zeus
16,771
3,750
0
449
14,482
4,937
140
3,242
11,240
43,179
0
L
Arachne
Krebin
Arachne
13,143
6,392
0
4,984
22,622
11,086
0
12,117
10,505
0
35,673
W
21,297
13,104
0
5,475
14,871
5,192
1,961
7,857
7,014
0
77,464
W
Xing Tian
WarHippie22
Xing Tian
18,019
1,357
0
6,506
19,214
23,672
174
5,336
13,402
52,886
0
L
15,921
726
0
5,821
17,404
8,579
210
8,258
9,146
46,230
0
L
Sun Wukong
kmmd
Sun Wukong
12,338
1,922
308
2,018
24,784
18,704
0
14,616
10,168
37
32,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,032
Gold Earned
35,845
251
Minions Killed
147
11
Camps Cleared
7
905,506
Distance Traveled
839,368
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,967
720
63
4
5
253,592
4
L
Arachne
11,925
663
49
3
5
297,607
2
W
Neith
13,976
776
136
8
3
299,529
3
W
Xing Tian
14,089
783
52
3
3
352,385
2
L
Anubis
12,265
681
61
3
2
210,159
3
L
Sun Wukong
11,655
648
37
2
0
331,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role