Player Matchup

Anhur
Anhur
Fzengin
Anhur
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lidessss
Sun Wukong
Level 14
God Stats
12W - 10L
1,584 SR
Queue Stats
25W - 29L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
Miggelo
Nu Wa
Level 62
God Stats
5W - 5L
1,521 SR
Queue Stats
31W - 34L
1,432 Elo+
Party 1
Team Averages
Level 50
1,535 SR
1,440 Elo+

VS

Team Averages
Level 61
1,564 SR
1,239 Elo+
Ymir
Ymir
MemeyCP
Ymir
Level 25
God Stats
1W - 0L
1,543 SR
Queue Stats
2W - 5L
1,163 Elo+
Party 2
Yu Huang
Yu Huang
RyanFern360
Yu Huang
Level 33
God Stats
1W - 1L
1,548 SR
Queue Stats
2W - 6L
1,035 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZephroC
Tsukuyomi
Level 124
God Stats
9W - 9L
1,601 SR
Queue Stats
254W - 275L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fzengin
Anhur
15
3 / 7 / 4
10,917
642
8,398
18,257
7,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Lidessss
Sun Wukong
15
7 / 5 / 2
11,780
693
13,097
26,149
23,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
Miggelo
Nu Wa
15
0 / 6 / 7
10,843
638
18,538
15,844
5,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MemeyCP
Ymir
18
4 / 1 / 12
13,171
775
10,742
19,954
28,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yu Huang
RyanFern360
Yu Huang
16
5 / 4 / 6
11,557
680
11,655
12,402
5,257
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ZephroC
Tsukuyomi
18
9 / 5 / 7
12,845
756
33,713
23,196
10,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
10
Kills
18
18
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anhur
Fzengin
Anhur
3
7
4
0.71
L
Sun Wukong
Lidessss
Sun Wukong
7
5
2
1.6
W
Ymir
MemeyCP
Ymir
4
1
12
10
L
Nu Wa
Miggelo
Nu Wa
0
6
7
0.58
W
Yu Huang
RyanFern360
Yu Huang
5
4
6
2
W
Tsukuyomi
ZephroC
Tsukuyomi
9
5
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,033
Damage
56,110
60,250
Taken
55,552
36,890
Mitigated
44,229
6,499
Healing
13,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Fzengin
Anhur
8,398
3,947
0
1,494
18,257
7,045
0
5,714
12,543
0
30,301
L
Sun Wukong
Lidessss
Sun Wukong
13,097
2,478
284
4,471
26,149
23,993
0
10,527
15,622
0
20,179
W
Ymir
MemeyCP
Ymir
10,742
3,401
0
2,442
19,954
28,847
148
6,675
12,981
49,035
0
L
Nu Wa
Miggelo
Nu Wa
18,538
5,301
0
250
15,844
5,852
8
6,661
9,183
57,406
0
W
Yu Huang
RyanFern360
Yu Huang
11,655
1,600
0
0
12,402
5,257
276
4,655
7,427
33,005
0
W
Tsukuyomi
ZephroC
Tsukuyomi
33,713
8,733
0
10,686
23,196
10,125
133
7,693
15,042
0
84,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,540
Gold Earned
37,573
169
Minions Killed
215
5
Camps Cleared
10
840,635
Distance Traveled
909,701
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,917
642
65
4
4
256,413
1
L
Sun Wukong
11,780
693
16
1
0
309,436
3
W
Ymir
13,171
775
76
4
0
297,818
3
L
Nu Wa
10,843
638
88
5
1
274,786
4
W
Yu Huang
11,557
680
46
3
3
278,594
0
W
Tsukuyomi
12,845
756
93
5
7
333,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role