Player Matchup

Eset
Eset
Kanano
Eset
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,338 Elo+
Party 1
Charybdis
Charybdis
Kyronalya
Charybdis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,354 Elo+
Party 1
Cthulhu
Cthulhu
lopin
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,338 Elo+
Party 1
Team Averages
Level 38
1,500 SR
1,344 Elo+

VS

Team Averages
Level 96
1,776 SR
1,582 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
ElkanSersito
Bastet
Level 124
God Stats
5W - 2L
1,838 SR
Queue Stats
291W - 225L
1,625 Elo+
Solo
Shiva
Shiva
ZeckRievax
Shiva
Level 29
God Stats
29W - 3L
1,991 SR
Queue Stats
209W - 88L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Kanano
Eset
10
1 / 2 / 0
6,300
630
4,490
7,740
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Kyronalya
Charybdis
9
0 / 4 / 1
5,855
586
3,931
8,776
3,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
lopin
Cthulhu
10
0 / 2 / 1
6,318
632
5,576
12,976
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
3 / 0 / 5
7,256
726
8,389
5,864
4,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bastet
12
2 / 1 / 5
7,513
751
8,286
8,180
3,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Shiva
11
3 / 0 / 5
7,129
713
8,472
8,322
7,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
0
5
5.5
W
Bastet
2
1
5
4.5
L
Eset
Kanano
Eset
1
2
0
0.5
L
Charybdis
Kyronalya
Charybdis
0
4
1
0.13
W
Shiva
3
0
5
5.5
L
Cthulhu
lopin
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,997
Damage
25,147
29,492
Taken
22,366
14,578
Mitigated
15,133
4,419
Healing
5,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
8,389
1,011
242
2,419
5,864
4,064
480
3,089
2,775
24,387
0
W
Bastet
8,286
2,641
0
2,161
8,180
3,357
0
4,260
3,920
0
37,122
L
Eset
Kanano
Eset
4,490
860
292
1,068
7,740
2,735
0
1,895
5,845
19,406
0
L
Charybdis
Kyronalya
Charybdis
3,931
2,103
0
172
8,776
3,456
0
2,423
6,353
0
10,448
W
Shiva
8,472
824
273
763
8,322
7,712
256
3,642
4,680
0
17,846
L
Cthulhu
lopin
Cthulhu
5,576
676
898
1,989
12,976
8,387
0
4,071
8,905
13,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,473
Gold Earned
21,898
83
Minions Killed
122
1
Camps Cleared
8
507,521
Distance Traveled
601,920
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,256
726
37
4
0
179,642
0
W
Bastet
7,513
751
71
7
7
215,643
3
L
Eset
6,300
630
42
4
1
162,471
3
L
Charybdis
5,855
586
18
2
0
154,319
2
W
Shiva
7,129
713
14
1
1
206,635
5
L
Cthulhu
6,318
632
23
2
0
190,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role