Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Ginger_Viking23
Mulan
Level 124
God Stats
24W - 24L
1,144 SR
Queue Stats
323W - 349L
1,499 Elo+
Solo
Neith
Neith
NASxLDN
Neith
Level 145
God Stats
13W - 6L
1,497 SR
Queue Stats
239W - 220L
1,498 Elo+
Party 1
Pele
Pele
OGRxFF
Pele
Level 127
God Stats
6W - 2L
1,583 SR
Queue Stats
149W - 126L
1,514 Elo+
Party 1
Sol
Sol
Thom_Rosco
Sol
Level 146
God Stats
2W - 2L
1,619 SR
Queue Stats
256W - 253L
1,533 Elo+
Party 1
Team Averages
Level 129
1,469 SR
1,509 Elo+

VS

Team Averages
Level 109
1,630 SR
1,529 Elo+
He Bo
He Bo
 
He Bo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Makumbra
Geb
Level 120
God Stats
5W - 2L
1,882 SR
Queue Stats
248W - 224L
1,561 Elo+
Party 2
Chaac
Chaac
Markmihaila72572
Chaac
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 119L
1,546 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kelllwa
Tsukuyomi
Level 63
God Stats
2W - 3L
1,552 SR
Queue Stats
80W - 79L
1,478 Elo+
Solo
Charybdis
Charybdis
primpheonix742
Charybdis
Level 94
God Stats
1W - 3L
1,715 SR
Queue Stats
225W - 218L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 5
6,105
555
3,823
6,413
4,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 0 / 1
7,237
658
7,553
7,521
6,062
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
NASxLDN
Neith
10
3 / 1 / 4
6,219
565
8,205
6,911
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
OGRxFF
Pele
9
5 / 3 / 5
6,004
546
7,025
9,738
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 0 / 0
6,594
599
5,847
6,153
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
1 / 3 / 1
4,724
429
4,326
7,055
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 1
5,098
463
2,827
9,832
7,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 1
6,503
591
5,806
9,442
5,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
kelllwa
Tsukuyomi
6
1 / 7 / 1
4,822
438
3,332
10,500
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
primpheonix742
Charybdis
9
0 / 2 / 1
5,450
495
2,859
7,450
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
3
4
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
He Bo
 
He Bo
1
3
1
0.5
W
4
0
1
4.5
L
0
1
1
0.5
L
1
2
1
0.75
W
Neith
NASxLDN
Neith
3
1
4
5
W
Pele
OGRxFF
Pele
5
3
5
2.5
W
2
0
0
2
L
Tsukuyomi
kelllwa
Tsukuyomi
1
7
1
0.21
L
Charybdis
primpheonix742
Charybdis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,453
Damage
19,150
36,736
Taken
44,279
18,559
Mitigated
21,056
15,358
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,823
306
418
2,744
6,413
4,855
147
2,336
4,077
16,960
0
L
He Bo
 
He Bo
4,326
428
0
630
7,055
2,013
0
942
6,113
19,979
0
W
7,553
2,031
0
2,541
7,521
6,062
0
0
7,521
0
52,586
L
2,827
740
0
2,080
9,832
7,304
0
2,755
7,077
11,126
0
L
5,806
1,786
0
2,700
9,442
5,919
0
0
9,442
0
48,186
W
Neith
NASxLDN
Neith
8,205
4,019
0
3,409
6,911
2,703
375
2,967
3,944
0
42,116
W
Pele
OGRxFF
Pele
7,025
2,346
0
2,457
9,738
3,082
0
1,490
8,248
0
31,755
W
5,847
3,542
0
3,789
6,153
1,857
0
360
5,793
53,090
0
L
Tsukuyomi
kelllwa
Tsukuyomi
3,332
651
0
2,042
10,500
3,061
0
865
9,635
0
15,600
L
Charybdis
primpheonix742
Charybdis
2,859
1,660
0
2,200
7,450
2,759
0
5,108
2,342
0
36,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,159
Gold Earned
26,597
342
Minions Killed
218
0
Camps Cleared
0
1,071,200
Distance Traveled
1,019,932
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,105
555
22
2
0
223,709
2
L
He Bo
4,724
429
32
3
0
178,145
0
W
Mulan
7,237
658
114
10
0
219,469
0
L
Geb
5,098
463
14
1
0
189,693
0
L
Chaac
6,503
591
84
8
0
229,334
2
W
Neith
6,219
565
62
6
0
181,151
4
W
Pele
6,004
546
48
4
0
246,319
3
W
Sol
6,594
599
96
9
0
200,552
1
L
Tsukuyomi
4,822
438
27
2
0
222,637
2
L
Charybdis
5,450
495
61
6
0
200,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role