Player Matchup

Bakasura
Bakasura
Meitti-_-
Bakasura
Level 77
God Stats
1W - 1L
1,671 SR
Queue Stats
29W - 35L
1,366 Elo+
Party 1
Vamana
Vamana
Schlottti-_-
Vamana
Level 42
God Stats
2W - 2L
1,706 SR
Queue Stats
43W - 49L
1,394 Elo+
Party 1
Chang'e
Chang'e
TeslaGun
Chang'e
Level 115
God Stats
1W - 0L
1,277 SR
Queue Stats
152W - 151L
1,436 Elo+
Solo
Team Averages
Level 78
1,551 SR
1,399 Elo+

VS

Team Averages
Level 70
1,446 SR
1,218 Elo+
Mulan
Mulan
Andijk97
Mulan
Level 61
God Stats
1W - 3L
1,471 SR
Queue Stats
29W - 74L
1,222 Elo+
Party 2
Hera
Hera
Tigger55
Hera
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 65L
1,211 Elo+
Party 2
Medusa
Medusa
devotiontomagic
Medusa
Level 47
God Stats
3W - 4L
1,368 SR
Queue Stats
31W - 75L
1,222 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Meitti-_-
Bakasura
17
9 / 3 / 10
12,508
782
14,272
16,910
7,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
14
5 / 4 / 14
11,500
719
10,034
21,043
20,139
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
TeslaGun
Chang'e
17
8 / 1 / 12
12,438
777
14,009
15,338
6,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Andijk97
Mulan
13
1 / 6 / 6
10,365
648
8,669
16,416
15,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
15
1 / 9 / 5
10,763
673
13,072
13,661
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 7 / 1
12,240
765
13,321
13,400
6,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
22
Kills
8
8
Deaths
22
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mulan
Andijk97
Mulan
1
6
6
0.67
W
Bakasura
Meitti-_-
Bakasura
9
3
10
4.67
W
Vamana
5
4
14
3
W
Chang'e
TeslaGun
Chang'e
8
1
12
14
L
Hera
1
9
5
0.39
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,315
Damage
35,062
53,291
Taken
43,477
34,525
Mitigated
27,395
18,989
Healing
4,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Andijk97
Mulan
8,669
755
233
1,617
16,416
15,167
694
6,311
9,365
0
18,726
W
Bakasura
Meitti-_-
Bakasura
14,272
8,766
0
1,597
16,910
7,486
1,826
3,001
13,622
0
42,096
W
Vamana
10,034
6,132
0
5,516
21,043
20,139
126
4,094
16,648
0
35,129
W
Chang'e
TeslaGun
Chang'e
14,009
1,325
4,044
7,832
15,338
6,900
454
6,229
9,004
50,218
0
L
Hera
13,072
2,555
0
530
13,661
6,222
209
5,573
7,583
48,741
0
L
13,321
8,500
484
1,437
13,400
6,006
1,437
2,684
10,216
0
39,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,446
Gold Earned
33,368
163
Minions Killed
162
8
Camps Cleared
5
873,504
Distance Traveled
729,113
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,365
648
21
1
1
253,208
1
W
Bakasura
12,508
782
63
4
4
310,317
0
W
Vamana
11,500
719
35
2
2
254,131
5
W
Chang'e
12,438
777
65
4
2
309,056
0
L
Hera
10,763
673
83
5
2
232,601
1
L
Medusa
12,240
765
58
4
2
243,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role