Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bogertt
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
Chelhell
Kuzenbo
Level 139
God Stats
8W - 5L
1,671 SR
Queue Stats
600W - 625L
1,470 Elo+
Solo
Danzaburou
Danzaburou
Raxuel
Danzaburou
Level 149
God Stats
41W - 14L
1,688 SR
Queue Stats
128W - 93L
1,557 Elo+
Party 1
Merlin
Merlin
Tsupachi
Merlin
Level 160
God Stats
540W - 506L
1,571 SR
Queue Stats
1,527W - 1,354L
1,532 Elo+
Party 1
Team Averages
Level 131
1,586 SR
1,508 Elo+

VS

Team Averages
Level 82
1,590 SR
1,503 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Dinnerfork55
Vamana
Level 65
God Stats
36W - 48L
1,484 SR
Queue Stats
385W - 364L
1,508 Elo+
Party 2
Cabrakan
Cabrakan
RatKicker
Cabrakan
Level 120
God Stats
4W - 3L
1,585 SR
Queue Stats
220W - 235L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
Zooinks
Danzaburou
Level 145
God Stats
14W - 11L
1,647 SR
Queue Stats
100W - 85L
1,541 Elo+
Solo
Aphrodite
Aphrodite
vagabontin
Aphrodite
Level 43
God Stats
1W - 1L
1,734 SR
Queue Stats
125W - 142L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
13 / 3 / 13
13,285
1,329
34,863
16,769
8,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Bogertt
Fenrir
17
4 / 3 / 12
10,728
1,073
14,391
14,912
8,417
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Chelhell
Kuzenbo
18
1 / 2 / 22
11,749
1,175
10,746
15,825
28,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Raxuel
Danzaburou
17
5 / 2 / 13
10,840
1,084
17,809
10,082
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Tsupachi
Merlin
17
3 / 0 / 11
10,607
1,061
12,275
10,203
6,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

247

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
1 / 4 / 5
9,985
999
10,860
11,143
6,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vamana
15
3 / 7 / 6
11,258
1,126
18,576
28,634
18,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
RatKicker
Cabrakan
16
1 / 4 / 6
10,782
1,078
8,794
16,319
18,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Zooinks
Danzaburou
16
4 / 5 / 4
11,131
1,113
17,500
21,748
10,281
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
vagabontin
Aphrodite
15
1 / 6 / 5
9,536
954
7,394
18,946
14,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
26
Kills
10
10
Deaths
26
71
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
3
13
6.5
L
Baron Samedi
 
Baron Samedi
1
4
5
0.88
W
Fenrir
Bogertt
Fenrir
4
3
12
3.33
W
Kuzenbo
Chelhell
Kuzenbo
1
2
22
6
L
Vamana
3
7
6
0.86
L
Cabrakan
RatKicker
Cabrakan
1
4
6
1
W
Danzaburou
Raxuel
Danzaburou
5
2
13
5.75
W
Merlin
Tsupachi
Merlin
3
0
11
8.5
L
Danzaburou
Zooinks
Danzaburou
4
5
4
1.2
L
Aphrodite
vagabontin
Aphrodite
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,084
Damage
63,124
67,791
Taken
96,790
57,408
Mitigated
67,870
11,566
Healing
22,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
34,863
21,224
0
952
16,769
8,868
0
6,817
9,952
0
49,849
L
Baron Samedi
 
Baron Samedi
10,860
357
3,310
1,549
11,143
6,044
0
2,216
8,927
35,790
0
W
Fenrir
Bogertt
Fenrir
14,391
3,023
0
2,458
14,912
8,417
0
5,901
9,011
0
22,457
W
Kuzenbo
Chelhell
Kuzenbo
10,746
2,696
655
4,440
15,825
28,065
0
6,786
9,039
19,261
0
L
Vamana
18,576
8,949
0
5,528
28,634
18,920
0
7,065
21,569
0
35,495
L
Cabrakan
RatKicker
Cabrakan
8,794
1,131
1,658
1,083
16,319
18,449
0
4,216
12,103
20,619
0
W
Danzaburou
Raxuel
Danzaburou
17,809
6,590
0
1,574
10,082
5,080
0
4,116
5,966
0
48,327
W
Merlin
Tsupachi
Merlin
12,275
610
0
1,487
10,203
6,978
0
3,428
6,775
33,687
0
L
Danzaburou
Zooinks
Danzaburou
17,500
7,367
0
2,473
21,748
10,281
0
4,214
17,534
0
38,901
L
Aphrodite
vagabontin
Aphrodite
7,394
934
2,549
3,974
18,946
14,176
0
5,310
13,636
24,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,209
Gold Earned
52,692
215
Minions Killed
214
7
Camps Cleared
10
974,119
Distance Traveled
982,923
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,285
1,329
31
3
2
199,784
0
L
Baron Samedi
9,985
999
56
6
2
200,366
0
W
Fenrir
10,728
1,073
20
2
2
193,268
0
W
Kuzenbo
11,749
1,175
22
2
0
199,973
0
L
Vamana
11,258
1,126
42
4
3
209,683
0
L
Cabrakan
10,782
1,078
27
3
1
183,689
0
W
Danzaburou
10,840
1,084
86
9
3
186,076
4
W
Merlin
10,607
1,061
56
6
0
195,018
0
L
Danzaburou
11,131
1,113
38
4
4
194,501
0
L
Aphrodite
9,536
954
51
5
0
194,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role