Player Matchup

Artemis
Artemis
Kumikins
Artemis
Level 6
God Stats
0W - 1L
1,390 SR
Queue Stats
0W - 2L
1,351 Elo+
Party 2
Da Ji
Da Ji
NODSQUADD
Da Ji
Level 100
God Stats
0W - 2L
1,210 SR
Queue Stats
117W - 155L
1,364 Elo+
Party 2
Ah Puch
Ah Puch
deathstar501st
Ah Puch
Level 141
God Stats
0W - 2L
1,523 SR
Queue Stats
57W - 110L
1,290 Elo+
Party 2
Team Averages
Level 82
1,374 SR
1,335 Elo+

VS

Team Averages
Level 31
1,406 SR
1,152 Elo+
Hera
Hera
Stompyes
Hera
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 26L
1,212 Elo+
Party 1
Baron Samedi
Baron Samedi
Virgo is Blu
Baron Samedi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 18L
1,145 Elo+
Party 1
Ymir
Ymir
YukisTeru
Ymir
Level 16
God Stats
1W - 3L
1,217 SR
Queue Stats
4W - 14L
1,098 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kumikins
Artemis
12
1 / 3 / 1
8,107
624
2,300
6,576
2,744
Da Ji
NODSQUADD
Da Ji
11
3 / 8 / 5
8,815
678
8,628
16,381
9,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
5 / 6 / 2
9,773
752
18,508
17,204
7,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
6 / 4 / 6
10,519
809
10,794
10,588
5,471
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Virgo is Blu
Baron Samedi
16
4 / 2 / 10
10,515
809
10,395
14,076
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
15
7 / 3 / 8
10,737
826
11,446
15,758
14,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
17
17
Deaths
9
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
Kumikins
Artemis
1
3
1
0.5
L
Da Ji
NODSQUADD
Da Ji
3
8
5
0.69
W
Hera
6
4
6
2.25
W
Baron Samedi
Virgo is Blu
Baron Samedi
4
2
10
4.5
W
Ymir
7
3
8
3.67
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,436
Damage
32,635
40,161
Taken
40,422
20,144
Mitigated
27,174
5,546
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Kumikins
Artemis
2,300
354
0
0
6,576
2,744
0
5,742
834
0
8,266
L
Da Ji
NODSQUADD
Da Ji
8,628
3,364
66
1,090
16,381
9,810
0
11,749
4,632
0
18,902
W
Hera
10,794
3,373
88
1,797
10,588
5,471
712
5,563
5,025
32,196
0
W
Baron Samedi
Virgo is Blu
Baron Samedi
10,395
1,215
1,886
5,499
14,076
7,202
946
6,973
7,103
44,439
0
W
Ymir
11,446
6,220
0
3,579
15,758
14,501
322
6,950
8,808
29,712
0
L
18,508
1,431
24
4,366
17,204
7,590
43
15,144
2,060
40,751
1,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,695
Gold Earned
31,771
86
Minions Killed
146
2
Camps Cleared
10
535,911
Distance Traveled
644,529
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,107
624
9
1
0
179,088
0
L
Da Ji
8,815
678
15
1
1
178,208
0
W
Hera
10,519
809
39
3
3
206,266
0
W
Baron Samedi
10,515
809
72
6
5
222,526
1
W
Ymir
10,737
826
35
3
2
215,737
2
L
Ah Puch
9,773
752
62
5
1
178,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role