Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
GODSLAYERSPAPPY
Ah Puch
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,810 Elo+
Party 1
Fafnir
Fafnir
PequenoTimmo98
Fafnir
Level 147
God Stats
2W - 2L
1,171 SR
Queue Stats
393W - 398L
1,624 Elo+
Party 1
Izanami
Izanami
Ritchie455
Izanami
Level 153
God Stats
7W - 5L
1,557 SR
Queue Stats
242W - 163L
1,688 Elo+
Party 1
Nemesis
Nemesis
Whisperrrr
Nemesis
Level 120
God Stats
1W - 1L
1,527 SR
Queue Stats
302W - 244L
1,697 Elo+
Party 1
Team Averages
Level 118
1,451 SR
1,664 Elo+

VS

Team Averages
Level 50
1,504 SR
1,366 Elo+
Mercury
Mercury
 
Mercury
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Lexiecon
Bellona
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,176 Elo+
Party 2
Cerberus
Cerberus
MonkeDaddy
Cerberus
Level 29
God Stats
0W - 4L
1,320 SR
Queue Stats
0W - 8L
1,176 Elo+
Party 2
Skadi
Skadi
Nicooas093
Skadi
Level 69
God Stats
49W - 25L
1,700 SR
Queue Stats
401W - 389L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
1 / 0 / 1
3,484
697
2,591
3,345
1,896
Breastplate

Breastplate

+20
Physical Protection

5
2 / 0 / 2
3,378
676
2,530
2,603
667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 0 / 2
3,628
726
927
4,151
2,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Ritchie455
Izanami
6
2 / 1 / 1
3,857
771
2,737
2,959
721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Whisperrrr
Nemesis
5
1 / 0 / 1
3,399
680
1,715
2,394
597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
3
0 / 2 / 0
2,761
552
947
3,822
1,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
 
Ra
2
0 / 0 / 0
2,608
522
274
1,097
291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Lexiecon
Bellona
3
0 / 1 / 0
2,960
592
1,650
3,140
2,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
MonkeDaddy
Cerberus
5
0 / 1 / 1
2,961
592
1,868
3,466
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
4
1 / 2 / 0
3,162
632
1,919
3,387
805
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
1
1.5
L
Mercury
 
Mercury
0
2
0
0
L
Ra
 
Ra
0
0
0
0
W
2
0
2
3
L
Bellona
Lexiecon
Bellona
0
1
0
0
L
Cerberus
MonkeDaddy
Cerberus
0
1
1
0.5
L
Skadi
1
2
0
0.5
W
0
0
2
1
W
Izanami
Ritchie455
Izanami
2
1
1
2.5
W
Nemesis
Whisperrrr
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,500
Damage
6,658
15,452
Taken
14,912
6,325
Mitigated
5,618
7,617
Healing
4,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,591
461
0
1,610
3,345
1,896
0
0
3,345
0
16,872
L
Mercury
 
Mercury
947
522
0
510
3,822
1,090
0
790
3,032
0
7,826
L
Ra
 
Ra
274
154
74
531
1,097
291
0
380
717
3,912
0
W
2,530
405
0
1,638
2,603
667
0
341
2,224
10,533
0
L
Bellona
Lexiecon
Bellona
1,650
754
0
1,201
3,140
2,278
0
234
2,906
0
10,474
L
Cerberus
MonkeDaddy
Cerberus
1,868
336
0
1,385
3,466
1,154
0
528
2,938
9,318
0
L
Skadi
1,919
1,029
0
716
3,387
805
0
1,525
1,862
0
11,856
W
927
437
0
1,474
4,151
2,444
0
717
3,285
4,735
0
W
Izanami
Ritchie455
Izanami
2,737
2,313
0
1,463
2,959
721
0
648
2,226
0
23,217
W
Nemesis
Whisperrrr
Nemesis
1,715
660
0
1,432
2,394
597
0
164
2,230
0
13,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,746
Gold Earned
14,452
134
Minions Killed
86
0
Camps Cleared
0
529,451
Distance Traveled
431,928
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,484
697
26
5
0
107,585
1
L
Mercury
2,761
552
18
4
0
111,343
0
L
Ra
2,608
522
10
2
0
33,489
0
W
Ah Puch
3,378
676
22
4
0
118,786
0
L
Bellona
2,960
592
17
3
0
99,083
1
L
Cerberus
2,961
592
21
4
0
90,401
2
L
Skadi
3,162
632
20
4
0
97,612
0
W
Fafnir
3,628
726
7
1
0
93,971
2
W
Izanami
3,857
771
47
9
0
89,857
1
W
Nemesis
3,399
680
32
6
0
119,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role