Player Matchup

Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
Frahma
Geb
Gold IV
Level 74
God Stats
3W - 2L
1,494 SR
Queue Stats
36W - 24L
1,585 MMR
Party 1
Arachne
Arachne
Silver I
UchihaSusanoo
Arachne
Silver I
Level 144
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 34L
1,600 MMR
Solo
Tyr
Tyr
Platinum IV
vSyxe
Tyr
Platinum IV
Level 127
God Stats
2W - 2L
1,383 SR
Queue Stats
53W - 51L
1,737 MMR
Solo
Cernunnos
Cernunnos
Platinum V
Κusaa
Cernunnos
Platinum V
Level 159
God Stats
4W - 3L
1,909 SR
Queue Stats
123W - 122L
1,800 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,557 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 100
1,527 SR
1,623 MMR
Jing Wei
Jing Wei
Gold V
 
Jing Wei
Gold V
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum V
Cryツ
Nox
Platinum V
Level 149
God Stats
2W - 2L
1,505 SR
Queue Stats
170W - 172L
1,656 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
FraustoX
Morgan Le Fay
Gold V
Level 49
God Stats
1W - 5L
1,448 SR
Queue Stats
84W - 76L
1,541 MMR
Solo
Jormungandr
Jormungandr
Platinum I
SaltSoldier
Jormungandr
Platinum I
Level 147
God Stats
123W - 84L
1,681 SR
Queue Stats
198W - 176L
1,920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 4 / 6
9,541
502
12,061
13,986
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Frahma
Geb
13
0 / 1 / 10
8,795
463
9,484
17,642
16,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
15
8 / 5 / 2
9,900
521
8,769
19,972
9,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
vSyxe
Tyr
16
2 / 0 / 1
9,843
518
5,738
16,550
16,571
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
Κusaa
Cernunnos
15
4 / 2 / 5
9,582
504
18,712
14,581
6,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Baron SamediThe MorriganKhepriUllr

VS

Bans
MercuryShivaKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
1 / 2 / 4
9,391
494
14,284
19,808
8,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
 
Thanatos
13
3 / 5 / 3
8,531
449
4,894
18,699
8,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nox
Cryツ
Nox
12
0 / 3 / 6
8,052
424
5,922
13,904
14,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
FraustoX
Morgan Le Fay
15
6 / 4 / 4
9,598
505
13,741
13,708
7,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
SaltSoldier
Jormungandr
17
1 / 1 / 3
10,424
549
11,677
13,664
16,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
15
Kills
11
12
Deaths
15
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
4
6
1
L
Jing Wei
 
Jing Wei
1
2
4
1.5
L
Thanatos
 
Thanatos
3
5
3
0.9
L
Nox
Cryツ
Nox
0
3
6
1
W
Geb
Frahma
Geb
0
1
10
5
L
Morgan Le Fay
FraustoX
Morgan Le Fay
6
4
4
2
L
Jormungandr
SaltSoldier
Jormungandr
1
1
3
2.5
W
Arachne
8
5
2
1.8
W
Tyr
vSyxe
Tyr
2
0
1
2.5
W
Cernunnos
Κusaa
Cernunnos
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,764
Damage
50,518
82,731
Taken
79,783
55,280
Mitigated
56,231
32,173
Healing
28,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,061
601
3,873
5,797
13,986
6,340
657
6,957
7,029
74,706
0
L
Jing Wei
 
Jing Wei
14,284
12,504
0
8,778
19,808
8,842
0
5,505
14,303
0
104,609
L
Thanatos
 
Thanatos
4,894
1,505
0
12,968
18,699
8,590
0
3,354
15,345
0
61,595
L
Nox
Cryツ
Nox
5,922
1,234
0
2,566
13,904
14,893
0
5,540
8,364
21,276
0
W
Geb
Frahma
Geb
9,484
1,339
0
3,738
17,642
16,139
0
7,639
10,003
31,326
0
L
Morgan Le Fay
FraustoX
Morgan Le Fay
13,741
1,556
0
471
13,708
7,210
0
4,658
9,050
75,681
0
L
Jormungandr
SaltSoldier
Jormungandr
11,677
4,036
0
4,165
13,664
16,696
0
2,488
11,176
108,412
0
W
Arachne
8,769
5,392
0
5,918
19,972
9,687
0
5,235
14,737
0
74,256
W
Tyr
vSyxe
Tyr
5,738
440
0
8,719
16,550
16,571
51
7,038
9,512
0
77,002
W
Cernunnos
Κusaa
Cernunnos
18,712
9,140
0
4,128
14,581
6,543
0
5,262
9,319
0
79,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,661
Gold Earned
45,996
512
Minions Killed
584
0
Camps Cleared
0
1,852,148
Distance Traveled
1,727,203
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,541
502
126
7
0
335,957
4
L
Jing Wei
9,391
494
158
8
0
327,218
5
L
Thanatos
8,531
449
98
5
0
353,102
9
L
Nox
8,052
424
24
1
0
356,104
7
W
Geb
8,795
463
20
1
0
390,044
5
L
Morgan Le Fay
9,598
505
124
7
0
330,024
2
L
Jormungandr
10,424
549
180
9
0
360,755
8
W
Arachne
9,900
521
94
5
0
381,450
4
W
Tyr
9,843
518
145
8
0
400,282
7
W
Cernunnos
9,582
504
127
7
0
344,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role