Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
BabyJesus2019
Janus
Diamond IV
Level 153
God Stats
7W - 4L
1,796 SR
Queue Stats
80W - 71L
2,079 MMR
Solo
Loki
Loki
Masters
CrazymobsYOLO1
Loki
Masters
Level 129
God Stats
0W - 3L
1,157 SR
Queue Stats
100W - 80L
2,688 MMR
Solo
Skadi
Skadi
Gold V
codbeastmode09
Skadi
Gold V
Level 152
God Stats
0W - 1L
1,937 SR
Queue Stats
15W - 10L
1,728 MMR
Party 1
Achilles
Achilles
Gold IV
siczler
Achilles
Gold IV
Level 149
God Stats
2W - 1L
1,647 SR
Queue Stats
14W - 9L
1,776 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,607 SR
1,954 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 112
1,685 SR
2,026 MMR
King Arthur
King Arthur
Gold II
DarkJVr
King Arthur
Gold II
Level 123
God Stats
13W - 13L
1,614 SR
Queue Stats
46W - 30L
1,712 MMR
Solo
Amaterasu
Amaterasu
Diamond II
HokageHentai
Amaterasu
Diamond II
Level 150
God Stats
1W - 1L
1,696 SR
Queue Stats
80W - 63L
2,384 MMR
Solo
Ullr
Ullr
Diamond II
PhilipDeEntity
Ullr
Diamond II
Level 159
God Stats
72W - 76L
1,634 SR
Queue Stats
602W - 573L
2,264 MMR
Solo
Sylvanus
Sylvanus
Gold I
SxlarBreeze
Sylvanus
Gold I
Level 62
God Stats
2W - 1L
1,658 SR
Queue Stats
61W - 49L
1,734 MMR
Solo
Anhur
Anhur
Platinum I
ΒΘΤΔ
Anhur
Platinum I
Level 64
God Stats
2W - 0L
1,821 SR
Queue Stats
55W - 45L
2,038 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 6 / 5
9,416
392
7,874
25,497
28,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 6 / 3
9,591
400
17,086
18,602
6,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 4
10,625
443
9,643
20,229
9,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 3 / 2
11,932
497
14,500
22,076
10,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Achilles
siczler
Achilles
18
7 / 3 / 1
12,298
512
22,374
27,901
44,622
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
ArachneZhong KuiJing WeiKali

VS

Bans
AtlasMercuryBellonaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkJVr
King Arthur
17
4 / 3 / 5
11,864
494
13,163
27,434
33,767
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
HokageHentai
Amaterasu
20
4 / 1 / 13
13,161
548
28,171
26,188
21,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
7 / 2 / 10
14,152
590
23,601
22,199
12,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
SxlarBreeze
Sylvanus
16
3 / 1 / 13
12,055
502
12,090
28,621
39,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
ΒΘΤΔ
Anhur
18
3 / 4 / 3
12,256
511
9,309
20,111
10,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
11
Kills
21
21
Deaths
11
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
6
5
0.42
L
0
6
3
0.25
L
2
3
4
1.33
W
King Arthur
DarkJVr
King Arthur
4
3
5
2.17
W
Amaterasu
HokageHentai
Amaterasu
4
1
13
10.5
W
7
2
10
6
W
Sylvanus
SxlarBreeze
Sylvanus
3
1
13
9.5
L
2
3
2
1
L
Achilles
siczler
Achilles
7
3
1
2.5
W
Anhur
ΒΘΤΔ
Anhur
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,477
Damage
86,334
114,305
Taken
124,553
100,213
Mitigated
118,034
32,044
Healing
46,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,874
3,733
5,888
9,865
25,497
28,738
81
3,729
21,768
0
18,628
L
17,086
896
0
120
18,602
6,963
433
2,154
16,448
93,263
0
L
9,643
1,448
0
8,413
20,229
9,233
0
1,263
18,966
0
85,887
W
King Arthur
DarkJVr
King Arthur
13,163
1,694
0
6,080
27,434
33,767
782
3,883
23,551
0
80,942
W
Amaterasu
HokageHentai
Amaterasu
28,171
13,368
0
7,246
26,188
21,430
3,076
4,480
21,708
0
127,070
W
23,601
10,615
0
6,730
22,199
12,168
4,984
1,691
20,508
0
143,304
W
Sylvanus
SxlarBreeze
Sylvanus
12,090
3,349
8,187
12,323
28,621
39,914
813
8,181
20,440
35,423
0
L
14,500
6,953
0
3,152
22,076
10,657
1,552
2,198
19,878
0
123,645
L
Achilles
siczler
Achilles
22,374
4,594
0
4,606
27,901
44,622
98
2,746
25,155
0
88,954
W
Anhur
ΒΘΤΔ
Anhur
9,309
4,882
0
6,035
20,111
10,755
1,373
2,346
17,765
0
123,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,862
Gold Earned
63,488
659
Minions Killed
659
0
Camps Cleared
0
2,316,462
Distance Traveled
2,388,860
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,416
392
23
1
0
474,442
2
L
Janus
9,591
400
138
6
0
481,516
7
L
Loki
10,625
443
139
6
0
496,233
6
W
King Arthur
11,864
494
120
5
0
499,767
7
W
Amaterasu
13,161
548
153
6
0
592,393
3
W
Ullr
14,152
590
178
7
0
466,347
0
W
Sylvanus
12,055
502
40
2
0
420,397
6
L
Skadi
11,932
497
205
9
0
425,410
3
L
Achilles
12,298
512
154
6
0
438,861
6
W
Anhur
12,256
511
168
7
0
409,956
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role