Player Matchup

Zhong Kui
Zhong Kui
MaraZmatiK1017
Zhong Kui
Level 109
God Stats
3W - 8L
1,382 SR
Queue Stats
190W - 223L
1,437 Elo+
Solo
Fenrir
Fenrir
OmGiTsAGod
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,446 Elo+
Solo
Izanami
Izanami
Tanketsu
Izanami
Level 41
God Stats
10W - 11L
1,394 SR
Queue Stats
75W - 85L
1,343 Elo+
Solo
Loki
Loki
thywyht
Loki
Level 109
God Stats
2W - 3L
1,586 SR
Queue Stats
30W - 23L
1,537 Elo+
Solo
Shiva
Shiva
tiomap
Shiva
Level 144
God Stats
10W - 3L
1,675 SR
Queue Stats
84W - 79L
1,540 Elo+
Solo
Team Averages
Level 106
1,508 SR
1,461 Elo+

VS

Team Averages
Level 102
1,435 SR
1,496 Elo+
Vamana
Vamana
 
Vamana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
xX80fameXx3
Neith
Level 104
God Stats
2W - 5L
1,360 SR
Queue Stats
25W - 37L
1,361 Elo+
Solo
Yu Huang
Yu Huang
一霸霸王一
Yu Huang
Level 107
God Stats
5W - 7L
1,274 SR
Queue Stats
288W - 272L
1,568 Elo+
Party 1
Athena
Athena
雪月残狼
Athena
Level 47
God Stats
7W - 6L
1,541 SR
Queue Stats
89W - 64L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MaraZmatiK1017
Zhong Kui
10
0 / 1 / 0
5,864
586
3,814
6,740
4,150
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
OmGiTsAGod
Fenrir
7
0 / 1 / 0
4,288
429
848
6,808
2,270
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
Tanketsu
Izanami
8
1 / 2 / 0
4,910
491
3,232
4,090
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
thywyht
Loki
8
1 / 5 / 0
4,832
483
2,322
8,196
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
tiomap
Shiva
7
0 / 2 / 1
4,894
489
3,223
8,212
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
4 / 0 / 4
6,170
617
3,733
6,075
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
 
Guan Yu
10
1 / 0 / 0
5,866
587
2,940
6,225
5,127
Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

9
2 / 1 / 1
5,050
505
4,389
4,712
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yu Huang
10
4 / 1 / 0
6,051
605
5,391
3,348
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
8
0 / 0 / 2
4,974
497
1,908
7,319
3,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
11
11
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
0
4
6
W
Guan Yu
 
Guan Yu
1
0
0
1
L
Zhong Kui
MaraZmatiK1017
Zhong Kui
0
1
0
0
L
Fenrir
OmGiTsAGod
Fenrir
0
1
0
0
L
Izanami
Tanketsu
Izanami
1
2
0
0.5
L
Loki
thywyht
Loki
1
5
0
0.2
L
Shiva
tiomap
Shiva
0
2
1
0.25
W
2
1
1
2.5
W
Yu Huang
4
1
0
4
W
Athena
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,439
Damage
18,361
34,046
Taken
27,679
14,532
Mitigated
14,542
11,183
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,733
2,161
0
1,353
6,075
2,821
28
0
6,075
0
39,592
W
Guan Yu
 
Guan Yu
2,940
580
111
2,619
6,225
5,127
0
2,937
3,288
0
40,919
L
Zhong Kui
MaraZmatiK1017
Zhong Kui
3,814
851
0
4,678
6,740
4,150
0
270
6,470
47,954
0
L
Fenrir
OmGiTsAGod
Fenrir
848
198
0
2,200
6,808
2,270
0
1,362
5,446
0
18,791
L
Izanami
Tanketsu
Izanami
3,232
1,966
0
575
4,090
1,208
327
408
3,682
0
34,925
L
Loki
thywyht
Loki
2,322
422
0
1,061
8,196
3,169
0
4,313
3,883
0
21,677
L
Shiva
tiomap
Shiva
3,223
1,054
140
2,529
8,212
3,735
0
946
7,266
0
20,276
W
4,389
2,141
0
1,281
4,712
1,669
0
0
4,712
0
33,067
W
Yu Huang
5,391
895
0
680
3,348
1,196
0
0
3,348
37,364
0
W
Athena
1,908
591
0
3,145
7,319
3,729
0
877
6,442
15,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,788
Gold Earned
28,111
271
Minions Killed
309
0
Camps Cleared
0
848,036
Distance Traveled
983,587
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,170
617
83
8
0
256,334
0
W
Guan Yu
5,866
587
81
8
0
185,601
5
L
Zhong Kui
5,864
586
90
9
0
159,461
1
L
Fenrir
4,288
429
38
4
0
178,194
3
L
Izanami
4,910
491
61
6
0
146,679
2
L
Loki
4,832
483
43
4
0
182,351
2
L
Shiva
4,894
489
39
4
0
181,351
6
W
Neith
5,050
505
53
5
0
169,223
2
W
Yu Huang
6,051
605
63
6
0
182,324
0
W
Athena
4,974
497
29
3
0
190,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role