Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BOMBSHELL_55_77
Achilles
Level 129
God Stats
2W - 1L
1,322 SR
Queue Stats
242W - 255L
1,495 Elo+
Party 2
Arachne
Arachne
Delphoenixking
Arachne
Level 18
God Stats
2W - 2L
1,451 SR
Queue Stats
46W - 48L
1,417 Elo+
Party 2
Sylvanus
Sylvanus
ScreamingBears
Sylvanus
Level 96
God Stats
7W - 3L
1,322 SR
Queue Stats
101W - 88L
1,486 Elo+
Party 1
Scylla
Scylla
oWeather
Scylla
Level 28
God Stats
1W - 2L
1,210 SR
Queue Stats
12W - 14L
1,395 Elo+
Party 1
Team Averages
Level 79
1,361 SR
1,459 Elo+

VS

Team Averages
Level 66
1,507 SR
1,416 Elo+
Merlin
Merlin
Bradforton
Merlin
Level 103
God Stats
4W - 3L
1,552 SR
Queue Stats
228W - 216L
1,472 Elo+
Party 4
Bellona
Bellona
OneOfBradsDads
Bellona
Level 18
God Stats
5W - 6L
1,482 SR
Queue Stats
18W - 22L
1,492 Elo+
Party 4
Thor
Thor
RedHulk2000
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 74L
1,393 Elo+
Party 4
Apollo
Apollo
UnBeauivable
Apollo
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 20L
1,374 Elo+
Party 3
Sobek
Sobek
WhoBrio
Sobek
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 29L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
5 / 2 / 2
8,078
577
10,314
10,837
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
14
5 / 1 / 4
8,715
623
11,079
14,520
12,410
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 1 / 0
7,173
512
3,462
10,051
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Sylvanus
11
4 / 3 / 3
7,465
533
4,941
9,583
7,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
oWeather
Scylla
11
0 / 2 / 1
6,637
474
2,597
4,374
1,343
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bradforton
Merlin
14
4 / 1 / 0
7,893
564
6,478
6,577
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 3 / 1
6,215
444
5,571
9,998
10,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 4 / 3
6,420
459
3,301
11,738
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
8
2 / 7 / 3
5,937
424
5,809
11,984
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
WhoBrio
Sobek
9
1 / 1 / 2
5,945
425
4,243
12,209
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
16
Kills
9
9
Deaths
16
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
5
2
2
3
W
Achilles
5
1
4
7
L
Merlin
Bradforton
Merlin
4
1
0
4
W
2
1
0
2
L
1
3
1
0.5
L
1
4
3
0.63
W
Sylvanus
4
3
3
1.83
L
Apollo
2
7
3
0.5
L
Sobek
WhoBrio
Sobek
1
1
2
2
W
Scylla
oWeather
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,393
Damage
25,402
49,365
Taken
52,506
29,739
Mitigated
31,313
16,160
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,314
7,590
0
4,143
10,837
4,306
726
2,615
8,222
0
50,532
W
Achilles
11,079
3,015
0
5,911
14,520
12,410
0
1,747
12,773
0
62,130
L
Merlin
Bradforton
Merlin
6,478
545
0
1,542
6,577
2,569
0
2,353
4,224
64,028
0
W
3,462
2,219
0
680
10,051
3,733
897
1,286
8,765
0
53,196
L
5,571
1,326
0
2,261
9,998
10,446
92
482
9,516
0
35,487
L
3,301
989
0
3,546
11,738
4,273
0
491
11,247
0
31,958
W
Sylvanus
4,941
1,492
1,493
3,933
9,583
7,947
545
1,498
8,085
18,237
0
L
Apollo
5,809
2,645
0
1,142
11,984
4,801
0
1,911
10,073
0
26,958
L
Sobek
WhoBrio
Sobek
4,243
661
0
5,093
12,209
9,224
0
2,301
9,908
13,405
0
W
Scylla
oWeather
Scylla
2,597
287
0
0
4,374
1,343
784
3,575
799
34,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,068
Gold Earned
32,410
349
Minions Killed
266
0
Camps Cleared
0
1,304,261
Distance Traveled
1,301,005
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,078
577
87
6
0
242,917
4
W
Achilles
8,715
623
91
7
0
271,041
5
L
Merlin
7,893
564
109
8
0
255,075
4
W
Arachne
7,173
512
96
7
0
328,201
2
L
Bellona
6,215
444
52
4
0
273,250
2
L
Thor
6,420
459
56
4
0
256,062
0
W
Sylvanus
7,465
533
20
1
0
255,968
5
L
Apollo
5,937
424
39
3
0
239,167
1
L
Sobek
5,945
425
10
1
0
277,451
0
W
Scylla
6,637
474
55
4
0
206,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role