Player Matchup

Sun Wukong
Sun Wukong
FR05TY SN1P3R
Sun Wukong
Level 126
God Stats
1W - 1L
1,191 SR
Queue Stats
43W - 35L
1,572 Elo+
Party 1
Anhur
Anhur
ImTheLastShadow
Anhur
Level 122
God Stats
32W - 28L
1,613 SR
Queue Stats
542W - 530L
1,604 Elo+
Solo
Khepri
Khepri
TallishRocket27
Khepri
Level 135
God Stats
3W - 5L
1,313 SR
Queue Stats
60W - 68L
1,596 Elo+
Party 1
Nu Wa
Nu Wa
XTheRealNAS
Nu Wa
Level 125
God Stats
3W - 5L
1,701 SR
Queue Stats
66W - 74L
1,557 Elo+
Party 1
Arachne
Arachne
Xerо
Arachne
Level 160
God Stats
3W - 0L
1,853 SR
Queue Stats
45W - 15L
1,758 Elo+
Solo
Team Averages
Level 134
1,534 SR
1,617 Elo+

VS

Team Averages
Level 125
1,622 SR
1,584 Elo+
Charybdis
Charybdis
ChromeHeartCrypt
Charybdis
Level 124
God Stats
2W - 1L
1,830 SR
Queue Stats
48W - 35L
1,572 Elo+
Party 3
Jormungandr
Jormungandr
KoiFishHD
Jormungandr
Level 94
God Stats
0W - 2L
1,333 SR
Queue Stats
81W - 68L
1,554 Elo+
Party 3
Nemesis
Nemesis
Nerf Me Thx
Nemesis
Level 140
God Stats
11W - 14L
1,621 SR
Queue Stats
116W - 89L
1,642 Elo+
Solo
Guan Yu
Guan Yu
TEXASNOVA2005
Guan Yu
Level 146
God Stats
9W - 9L
1,406 SR
Queue Stats
560W - 566L
1,560 Elo+
Party 2
Sobek
Sobek
flourecentStride
Sobek
Level 121
God Stats
13W - 5L
1,923 SR
Queue Stats
803W - 759L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FR05TY SN1P3R
Sun Wukong
13
2 / 1 / 1
8,336
521
7,288
12,735
6,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 3 / 1
7,992
500
8,889
12,131
4,210
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 2
7,430
464
4,709
10,617
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 1
7,444
465
8,804
9,089
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Xerо
Arachne
15
4 / 4 / 0
9,073
567
9,744
17,118
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
14
4 / 3 / 2
8,645
540
8,085
12,175
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
KoiFishHD
Jormungandr
13
1 / 0 / 0
8,227
514
6,830
9,043
7,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Nerf Me Thx
Nemesis
13
1 / 2 / 0
7,714
482
5,888
14,449
5,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
12
2 / 2 / 2
7,786
487
13,841
15,538
16,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 1 / 3
7,723
483
6,551
15,976
12,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
8
Kills
11
11
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
4
3
2
1.67
W
Sun Wukong
FR05TY SN1P3R
Sun Wukong
2
1
1
2.5
W
1
3
1
0.5
L
Jormungandr
KoiFishHD
Jormungandr
1
0
0
1
L
Nemesis
Nerf Me Thx
Nemesis
1
2
0
0.5
L
Guan Yu
2
2
2
1.5
W
1
1
2
2
W
0
2
1
0.25
W
Arachne
Xerо
Arachne
4
4
0
1
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,434
Damage
41,195
61,690
Taken
67,181
33,305
Mitigated
46,499
20,171
Healing
18,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
8,085
3,838
0
2,995
12,175
4,029
243
960
11,113
0
71,390
W
Sun Wukong
FR05TY SN1P3R
Sun Wukong
7,288
1,389
0
6,873
12,735
6,382
46
1,203
11,532
4,546
51,385
W
8,889
5,300
0
3,376
12,131
4,210
720
1,033
11,098
0
64,256
L
Jormungandr
KoiFishHD
Jormungandr
6,830
3,306
0
875
9,043
7,150
216
3,230
5,493
73,231
0
L
Nemesis
Nerf Me Thx
Nemesis
5,888
2,491
0
1,595
14,449
5,907
0
2,230
12,037
0
87,344
L
Guan Yu
13,841
2,385
754
4,491
15,538
16,675
0
2,365
13,009
0
54,881
W
4,709
1,687
0
1,662
10,617
9,486
126
2,880
7,737
22,754
0
W
8,804
2,192
0
0
9,089
3,870
1,164
5,908
3,181
52,120
0
W
Arachne
Xerо
Arachne
9,744
5,021
0
8,260
17,118
9,357
0
2,357
14,761
0
77,903
L
6,551
730
2,169
5,719
15,976
12,738
0
4,869
10,841
18,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,275
Gold Earned
40,095
425
Minions Killed
487
0
Camps Cleared
0
1,575,715
Distance Traveled
1,495,168
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,645
540
123
8
0
260,257
2
W
Sun Wukong
8,336
521
112
7
0
341,045
2
W
Anhur
7,992
500
87
5
0
275,132
5
L
Jormungandr
8,227
514
137
9
0
239,995
5
L
Nemesis
7,714
482
128
8
0
374,377
6
L
Guan Yu
7,786
487
84
5
0
323,832
3
W
Khepri
7,430
464
34
2
0
320,783
0
W
Nu Wa
7,444
465
87
5
0
299,740
9
W
Arachne
9,073
567
105
7
0
339,015
9
L
Sobek
7,723
483
15
1
0
296,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role