Player Matchup

Raijin
Raijin
Deathenol
Raijin
Level 102
God Stats
2W - 1L
1,524 SR
Queue Stats
283W - 157L
1,825 Elo+
Party 2
Medusa
Medusa
Jogger123
Medusa
Level 45
God Stats
7W - 2L
1,848 SR
Queue Stats
49W - 11L
1,947 Elo+
Party 2
The Morrigan
The Morrigan
LianneSandIot
The Morrigan
Level 17
God Stats
9W - 0L
1,594 SR
Queue Stats
91W - 14L
1,874 Elo+
Party 2
Team Averages
Level 55
1,655 SR
1,882 Elo+

VS

Team Averages
Level 64
1,539 SR
1,468 Elo+
Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
KaitoKyu
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
monkeymmn
Cthulhu
Level 37
God Stats
37W - 26L
1,616 SR
Queue Stats
191W - 218L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Deathenol
Raijin
13
5 / 1 / 7
8,458
769
8,387
6,179
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Jogger123
Medusa
14
6 / 1 / 11
9,138
831
14,527
6,847
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
LianneSandIot
The Morrigan
14
6 / 0 / 11
9,755
887
8,931
3,197
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 4 / 0
6,791
617
3,964
10,265
4,068
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
KaitoKyu
Tsukuyomi
10
0 / 6 / 1
6,332
576
4,879
12,579
7,596
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
monkeymmn
Cthulhu
10
0 / 7 / 2
6,871
625
5,011
14,555
9,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
2
2
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
4
0
0.5
W
Raijin
Deathenol
Raijin
5
1
7
8.5
W
Medusa
Jogger123
Medusa
6
1
11
11.5
L
Tsukuyomi
KaitoKyu
Tsukuyomi
0
6
1
0.08
W
The Morrigan
LianneSandIot
The Morrigan
6
0
11
11.5
L
Cthulhu
monkeymmn
Cthulhu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,845
Damage
13,854
16,223
Taken
37,399
8,709
Mitigated
20,839
2,536
Healing
3,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,964
1,697
0
934
10,265
4,068
0
3,318
6,947
18,556
0
W
Raijin
Deathenol
Raijin
8,387
1,604
0
383
6,179
2,507
369
3,563
2,616
27,135
0
W
Medusa
Jogger123
Medusa
14,527
6,385
0
1,268
6,847
3,333
1,899
4,264
2,583
0
42,246
L
Tsukuyomi
KaitoKyu
Tsukuyomi
4,879
1,094
0
354
12,579
7,596
0
4,480
8,099
0
19,731
W
The Morrigan
LianneSandIot
The Morrigan
8,931
2,484
0
885
3,197
2,869
319
1,533
1,664
14,688
4,690
L
Cthulhu
monkeymmn
Cthulhu
5,011
569
185
1,802
14,555
9,175
0
6,318
8,237
23,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,351
Gold Earned
19,994
134
Minions Killed
96
6
Camps Cleared
3
586,807
Distance Traveled
565,106
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,791
617
31
3
1
202,590
0
W
Raijin
8,458
769
58
5
3
196,811
3
W
Medusa
9,138
831
61
6
2
212,805
1
L
Tsukuyomi
6,332
576
31
3
1
183,912
0
W
The Morrigan
9,755
887
15
1
1
177,191
0
L
Cthulhu
6,871
625
34
3
1
178,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role