Player Matchup

Hera
Hera
Death Klassify
Hera
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
131W - 103L
1,451 Elo+
Party 1
Medusa
Medusa
SoftMeatBiscuit
Medusa
Level 104
God Stats
4W - 2L
1,639 SR
Queue Stats
220W - 215L
1,502 Elo+
Party 1
Ullr
Ullr
i ZuuK
Ullr
Level 87
God Stats
26W - 22L
1,525 SR
Queue Stats
220W - 216L
1,453 Elo+
Party 1
Team Averages
Level 73
1,555 SR
1,469 Elo+

VS

Team Averages
Level 57
1,503 SR
1,341 Elo+
Ymir
Ymir
Plug In Kord
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,261 Elo+
Party 2
Merlin
Merlin
TyCh98
Merlin
Level 43
God Stats
1W - 3L
1,509 SR
Queue Stats
49W - 77L
1,500 Elo+
Party 2
Fenrir
Fenrir
l R3FL3X l
Fenrir
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
7,710
771
7,777
4,229
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 0 / 3
8,241
824
11,565
3,743
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
i ZuuK
Ullr
12
0 / 0 / 9
7,197
720
6,078
3,968
1,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,126
613
316
10,168
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
TyCh98
Merlin
9
0 / 4 / 0
5,662
566
2,530
9,478
3,421
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
l R3FL3X l
Fenrir
11
0 / 2 / 0
5,907
591
4,831
10,922
8,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
0
4
0
0
W
7
0
3
8.5
L
Merlin
TyCh98
Merlin
0
4
0
0
W
Ullr
i ZuuK
Ullr
0
0
9
4.5
L
Fenrir
l R3FL3X l
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,420
Damage
7,677
11,940
Taken
30,568
5,001
Mitigated
19,648
2,943
Healing
3,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,777
2,081
0
483
4,229
1,592
934
597
3,476
24,531
0
L
316
65
0
600
10,168
7,560
0
3,190
6,978
5,597
0
W
11,565
5,495
0
1,164
3,743
1,837
1,040
1,394
2,284
0
34,599
L
Merlin
TyCh98
Merlin
2,530
186
0
1,043
9,478
3,421
0
1,953
7,525
19,566
0
W
Ullr
i ZuuK
Ullr
6,078
2,388
0
1,296
3,968
1,572
725
1,434
2,409
0
29,726
L
Fenrir
l R3FL3X l
Fenrir
4,831
124
0
1,528
10,922
8,667
0
2,634
8,288
0
14,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,148
Gold Earned
17,695
132
Minions Killed
65
8
Camps Cleared
1
546,038
Distance Traveled
506,223
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,710
771
34
3
3
191,216
2
L
Ymir
6,126
613
11
1
0
166,590
1
W
Medusa
8,241
824
48
5
3
177,867
1
L
Merlin
5,662
566
39
4
0
144,378
1
W
Ullr
7,197
720
50
5
2
176,955
4
L
Fenrir
5,907
591
15
2
1
195,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role