Player Matchup

Artemis
Artemis
ProfessorPatchy
Artemis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 131L
1,726 Elo+
Party 2
Chronos
Chronos
Salt-MK1
Chronos
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 201L
1,617 Elo+
Party 2
Neith
Neith
Walykoh
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,351 Elo+
Party 2
Vamana
Vamana
deathb4retreat
Vamana
Level 153
God Stats
8W - 6L
1,573 SR
Queue Stats
155W - 92L
1,709 Elo+
Party 2
Nox
Nox
ÐCavenger
Nox
Level 127
God Stats
3W - 3L
1,641 SR
Queue Stats
255W - 140L
1,770 Elo+
Party 2
Team Averages
Level 120
1,543 SR
1,635 Elo+

VS

Team Averages
Level 54
1,465 SR
1,445 Elo+
Raijin
Raijin
AS3C
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,373 Elo+
Solo
Khepri
Khepri
Its Big Lezz
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,238 Elo+
Solo
Skadi
Skadi
MatheusKadooka
Skadi
Level 88
God Stats
5W - 5L
1,468 SR
Queue Stats
541W - 532L
1,566 Elo+
Party 1
Hercules
Hercules
RLeone
Hercules
Level 121
God Stats
5W - 11L
1,357 SR
Queue Stats
218W - 213L
1,547 Elo+
Party 1
Susano
Susano
WesT MonkeYx3
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 4 / 12
11,007
1,001
22,667
13,885
6,741
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chronos
Salt-MK1
Chronos
16
7 / 2 / 13
10,044
913
10,421
11,653
5,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Walykoh
Neith
14
1 / 4 / 13
8,762
797
7,933
7,472
3,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 5 / 15
10,555
960
15,870
15,754
16,888
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 4 / 24
9,560
869
9,307
13,279
6,380
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AS3C
Raijin
15
6 / 8 / 5
9,244
840
12,816
13,883
5,462
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
16
2 / 4 / 11
9,666
879
3,069
14,552
12,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 6 / 10
8,219
747
11,072
11,792
4,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
RLeone
Hercules
17
8 / 6 / 4
9,968
906
10,534
17,746
16,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 10 / 8
7,927
721
8,684
15,651
6,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
56
34
Kills
18
19
Deaths
34
77
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Raijin
AS3C
Raijin
6
8
5
1.06
L
Khepri
2
4
11
1.88
L
1
6
10
1
W
14
4
12
5
L
Hercules
RLeone
Hercules
8
6
4
1.67
W
Chronos
Salt-MK1
Chronos
7
2
13
6.75
W
Neith
Walykoh
Neith
1
4
13
1.88
L
1
10
8
0.5
W
9
5
15
3.3
W
3
4
24
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,198
Damage
46,175
62,043
Taken
73,624
38,916
Mitigated
45,616
20,494
Healing
12,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AS3C
Raijin
12,816
703
586
1,210
13,883
5,462
150
3,267
10,616
23,516
0
L
Khepri
3,069
602
68
2,735
14,552
12,907
56
3,316
11,236
7,772
0
L
11,072
4,976
1,277
1,671
11,792
4,701
400
4,072
7,720
0
24,095
W
22,667
11,622
0
5,762
13,885
6,741
2,181
3,634
10,146
0
33,097
L
Hercules
RLeone
Hercules
10,534
831
303
3,848
17,746
16,385
146
4,586
13,160
0
22,464
W
Chronos
Salt-MK1
Chronos
10,421
4,150
0
2,775
11,653
5,379
2,595
2,420
9,009
22,883
0
W
Neith
Walykoh
Neith
7,933
2,619
717
1,254
7,472
3,528
2,354
2,191
5,205
0
12,182
L
8,684
2,020
59
371
15,651
6,161
0
4,487
11,164
0
13,968
W
15,870
8,694
424
4,967
15,754
16,888
160
4,233
11,427
0
23,843
W
9,307
788
494
4,101
13,279
6,380
426
3,407
9,652
21,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,928
Gold Earned
45,024
107
Minions Killed
89
0
Camps Cleared
0
972,385
Distance Traveled
928,523
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,244
840
22
2
0
159,086
0
L
Khepri
9,666
879
6
1
0
224,933
0
L
Skadi
8,219
747
22
2
0
183,242
0
W
Artemis
11,007
1,001
20
2
0
161,699
0
L
Hercules
9,968
906
28
3
0
193,917
1
W
Chronos
10,044
913
30
3
0
208,389
4
W
Neith
8,762
797
13
1
0
164,401
0
L
Susano
7,927
721
11
1
0
167,345
0
W
Vamana
10,555
960
21
2
0
221,278
6
W
Nox
9,560
869
23
2
0
216,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role