Player Matchup

Ratatoskr
Ratatoskr
Foxlum56
Ratatoskr
Level 77
God Stats
4W - 2L
1,648 SR
Queue Stats
108W - 107L
1,426 Elo+
Solo
Neith
Neith
GotThaSmokeBoi
Neith
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,414 Elo+
Party 2
Kuzenbo
Kuzenbo
Rafael_thebot361
Kuzenbo
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
7W - 24L
1,280 Elo+
Party 2
Izanami
Izanami
davidsebert
Izanami
Level 126
God Stats
12W - 18L
1,549 SR
Queue Stats
333W - 351L
1,390 Elo+
Solo
Sol
Sol
superbot2000
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,476 Elo+
Solo
Team Averages
Level 87
1,539 SR
1,397 Elo+

VS

Team Averages
Level 102
1,655 SR
1,406 Elo+
Nu Wa
Nu Wa
BrinaTheRapper
Nu Wa
Level 86
God Stats
14W - 16L
1,950 SR
Queue Stats
64W - 80L
1,432 Elo+
Party 1
Nemesis
Nemesis
Skeleychris
Nemesis
Level 147
God Stats
9W - 9L
1,496 SR
Queue Stats
612W - 674L
1,433 Elo+
Party 1
Bellona
Bellona
VersaceHottie500
Bellona
Level 63
God Stats
16W - 14L
1,572 SR
Queue Stats
223W - 267L
1,402 Elo+
Party 1
Jing Wei
Jing Wei
lobo51
Jing Wei
Level 88
God Stats
12W - 6L
1,478 SR
Queue Stats
241W - 267L
1,358 Elo+
Solo
Khepri
Khepri
supergrain6887
Khepri
Level 124
God Stats
4W - 0L
1,778 SR
Queue Stats
136W - 142L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Foxlum56
Ratatoskr
11
0 / 3 / 0
6,710
419
1,514
10,131
4,622
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 0
6,883
430
10,316
13,329
4,593
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 4 / 0
5,407
338
2,240
8,555
4,313
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
davidsebert
Izanami
9
0 / 3 / 0
6,655
416
5,062
7,394
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 3 / 0
9,154
572
11,177
11,440
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
8,935
558
10,409
7,360
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Skeleychris
Nemesis
14
4 / 0 / 2
8,774
548
8,092
14,624
5,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 1
8,931
558
4,897
11,636
7,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
lobo51
Jing Wei
14
4 / 1 / 0
8,225
514
7,330
10,251
4,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 1 / 3
7,157
447
2,177
11,128
10,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
5
Kills
15
15
Deaths
5
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
Ratatoskr
Foxlum56
Ratatoskr
0
3
0
0
L
1
2
0
0.5
L
0
4
0
0
W
Nemesis
Skeleychris
Nemesis
4
0
2
5
W
2
1
1
2.5
L
Izanami
davidsebert
Izanami
0
3
0
0
W
Jing Wei
lobo51
Jing Wei
4
1
0
4
L
4
3
0
1.33
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,309
Damage
32,905
50,849
Taken
54,999
20,633
Mitigated
30,973
15,151
Healing
22,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,409
2,542
0
965
7,360
3,313
174
4,675
2,685
68,301
0
L
Ratatoskr
Foxlum56
Ratatoskr
1,514
501
0
1,017
10,131
4,622
0
1,016
9,115
0
39,530
L
10,316
4,673
301
5,974
13,329
4,593
432
2,920
10,409
0
52,350
L
2,240
814
288
585
8,555
4,313
94
2,172
6,383
9,978
0
W
Nemesis
Skeleychris
Nemesis
8,092
2,768
0
8,554
14,624
5,793
636
890
13,734
0
53,205
W
4,897
946
0
6,363
11,636
7,473
0
2,403
9,233
0
71,552
L
Izanami
davidsebert
Izanami
5,062
2,626
0
2,609
7,394
3,123
0
577
6,817
0
37,553
W
Jing Wei
lobo51
Jing Wei
7,330
6,164
202
2,986
10,251
4,191
1,376
943
9,308
0
63,798
L
11,177
4,940
0
4,377
11,440
3,982
92
5,901
5,539
70,117
9,296
W
2,177
100
0
3,269
11,128
10,203
0
2,987
8,141
22,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,809
Gold Earned
42,022
383
Minions Killed
469
0
Camps Cleared
0
1,209,153
Distance Traveled
1,562,804
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,935
558
92
6
0
287,173
6
L
Ratatoskr
6,710
419
75
5
0
298,729
0
L
Neith
6,883
430
71
4
0
278,037
4
L
Kuzenbo
5,407
338
10
1
0
210,808
4
W
Nemesis
8,774
548
104
7
0
340,034
1
W
Bellona
8,931
558
136
9
0
361,431
4
L
Izanami
6,655
416
74
5
0
150,786
5
W
Jing Wei
8,225
514
101
6
0
297,513
2
L
Sol
9,154
572
153
10
0
270,793
6
W
Khepri
7,157
447
36
2
0
276,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role