Player Matchup

Odin
Odin
DaniMasos69
Odin
Level 128
God Stats
16W - 18L
1,525 SR
Queue Stats
544W - 506L
1,531 Elo+
Solo
Janus
Janus
DemS-93-Family
Janus
Level 160
God Stats
18W - 17L
1,437 SR
Queue Stats
604W - 453L
1,537 Elo+
Solo
Cthulhu
Cthulhu
Perico_power16
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
XXadryXXwipe
Hou Yi
Level 145
God Stats
1W - 3L
1,269 SR
Queue Stats
443W - 432L
1,463 Elo+
Solo
Set
Set
Zemiikk
Set
Level 74
God Stats
4W - 4L
1,738 SR
Queue Stats
319W - 326L
1,505 Elo+
Solo
Team Averages
Level 115
1,494 SR
1,507 Elo+

VS

Team Averages
Level 128
1,661 SR
1,553 Elo+
Nu Wa
Nu Wa
DigitalVORT3X
Nu Wa
Level 89
God Stats
9W - 4L
1,695 SR
Queue Stats
328W - 337L
1,533 Elo+
Solo
Neith
Neith
IHazNoIdeaz7
Neith
Level 154
God Stats
14W - 9L
1,739 SR
Queue Stats
873W - 778L
1,619 Elo+
Party 1
Ymir
Ymir
Schuhmi1900
Ymir
Level 114
God Stats
13W - 2L
1,873 SR
Queue Stats
171W - 157L
1,573 Elo+
Party 1
Pele
Pele
matt1990hew
Pele
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 66L
1,417 Elo+
Solo
Tyr
Tyr
silvesta77
Tyr
Level 147
God Stats
12W - 8L
1,498 SR
Queue Stats
816W - 702L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,510
459
2,884
9,492
4,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 5
7,151
596
5,629
7,105
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 1 / 0
3,894
325
463
1,995
813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
10
2 / 4 / 0
6,111
509
2,835
9,220
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Set
8
4 / 4 / 1
5,934
495
4,591
9,219
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
6,665
555
4,452
6,715
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 2 / 2
7,714
643
6,002
7,968
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 0 / 6
6,934
578
3,085
5,321
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
3 / 2 / 3
6,527
544
3,909
8,482
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
6 / 0 / 1
8,216
685
8,202
9,894
4,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
15
15
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
1
5
3.5
W
0
3
4
0.67
W
5
2
2
3
L
0
1
0
0
W
1
0
6
4
L
Hou Yi
2
4
0
0.5
L
Set
4
4
1
1.13
W
3
2
3
2.25
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,402
Damage
25,650
37,031
Taken
38,380
14,526
Mitigated
18,668
4,366
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,884
887
0
1,016
9,492
4,727
0
1,231
8,261
0
28,895
L
5,629
260
0
750
7,105
2,576
0
2,664
4,441
60,034
0
W
4,452
1,132
0
1,589
6,715
2,451
1,347
2,575
4,140
46,097
0
W
6,002
2,892
0
4,119
7,968
3,244
1,530
898
7,070
0
66,095
L
463
167
0
256
1,995
813
0
967
1,028
1,166
0
W
3,085
947
65
1,916
5,321
5,515
436
1,564
3,757
22,368
0
L
Hou Yi
2,835
1,794
0
1,356
9,220
2,893
0
1,122
8,098
0
30,427
L
Set
4,591
2,367
0
988
9,219
3,517
0
1,553
7,666
0
29,730
W
3,909
887
0
914
8,482
2,678
97
1,055
7,427
0
39,165
W
8,202
2,597
0
4,346
9,894
4,780
58
0
9,894
0
59,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,600
Gold Earned
36,056
261
Minions Killed
395
0
Camps Cleared
0
873,231
Distance Traveled
1,157,635
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,510
459
59
5
0
194,787
0
L
Janus
7,151
596
105
9
0
244,919
5
W
Nu Wa
6,665
555
84
7
0
210,064
1
W
Neith
7,714
643
109
9
0
205,494
1
L
Cthulhu
3,894
325
5
0
0
36,912
0
W
Ymir
6,934
578
34
3
0
222,206
0
L
Hou Yi
6,111
509
38
3
0
193,162
4
L
Set
5,934
495
54
5
0
203,451
0
W
Pele
6,527
544
69
6
0
269,727
1
W
Tyr
8,216
685
99
8
0
250,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role