Player Matchup

Hera
Hera
Diamond I
 
Hera
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Itz SuNs
Anhur
Diamond II
Level 106
God Stats
11W - 13L
1,692 SR
Queue Stats
455W - 456L
2,375 MMR
Solo
Cerberus
Cerberus
Diamond II
LGGG
Cerberus
Diamond II
Level 155
God Stats
183W - 173L
1,634 SR
Queue Stats
299W - 286L
2,257 MMR
Solo
Vamana
Vamana
Masters
Pèanut
Vamana
Masters
Level 89
God Stats
8W - 2L
1,861 SR
Queue Stats
156W - 128L
2,864 MMR
Solo
Nemesis
Nemesis
Masters
Ζelda
Nemesis
Masters
Level 158
God Stats
2W - 2L
1,342 SR
Queue Stats
143W - 83L
2,802 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,606 SR
2,360 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,674 SR
2,603 MMR
Horus
Horus
Masters
Ficsation
Horus
Masters
Level 157
God Stats
63W - 42L
1,787 SR
Queue Stats
402W - 352L
3,066 MMR
Solo
Chang'e
Chang'e
Masters
GreatestSaint98
Chang'e
Masters
Level 154
God Stats
18W - 15L
1,686 SR
Queue Stats
395W - 390L
2,421 MMR
Party 1
Ganesha
Ganesha
Diamond I
MetroSpaceWalk
Ganesha
Diamond I
Level 159
God Stats
15W - 20L
1,666 SR
Queue Stats
467W - 460L
2,625 MMR
Party 1
Xbalanque
Xbalanque
Masters
Níck7
Xbalanque
Masters
Level 55
God Stats
2W - 2L
1,730 SR
Queue Stats
171W - 113L
2,673 MMR
Solo
Thanatos
Thanatos
Diamond III
thesnapplecap
Thanatos
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
6 / 3 / 10
14,969
576
27,478
14,295
8,018
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Itz SuNs
Anhur
20
1 / 3 / 9
13,700
527
13,136
17,554
7,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
LGGG
Cerberus
17
4 / 1 / 12
13,097
504
11,300
20,883
30,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Pèanut
Vamana
20
7 / 0 / 9
16,087
619
31,193
32,302
45,439
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
Ζelda
Nemesis
20
9 / 2 / 3
15,119
582
26,486
20,777
10,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
GebKaliCliodhna

VS

Bans
BakasuraBastetJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ficsation
Horus
18
3 / 2 / 2
11,751
452
16,864
28,771
32,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
2 / 10 / 3
10,958
421
10,021
26,157
13,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 1 / 7
10,463
402
6,737
30,908
44,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
Níck7
Xbalanque
19
2 / 6 / 3
12,146
467
18,232
23,871
11,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
thesnapplecap
Thanatos
18
2 / 8 / 2
11,224
432
5,559
29,889
15,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
27
Kills
9
9
Deaths
27
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
3
10
3.67
L
Horus
Ficsation
Horus
3
2
2
2
L
2
10
3
0.35
W
Anhur
Itz SuNs
Anhur
1
3
9
1.83
W
Cerberus
LGGG
Cerberus
4
1
12
10
L
0
1
7
3.5
L
Xbalanque
Níck7
Xbalanque
2
6
3
0.58
W
Vamana
Pèanut
Vamana
7
0
9
11.5
L
Thanatos
thesnapplecap
Thanatos
2
8
2
0.38
W
Nemesis
Ζelda
Nemesis
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,593
Damage
57,413
105,811
Taken
139,596
102,349
Mitigated
117,932
37,078
Healing
52,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
27,478
6,162
0
4,104
14,295
8,018
4,171
3,685
10,610
154,789
0
L
Horus
Ficsation
Horus
16,864
7,317
3,548
11,652
28,771
32,090
0
5,736
23,035
0
94,784
L
10,021
530
2,373
4,557
26,157
13,507
0
8,714
17,443
88,624
0
W
Anhur
Itz SuNs
Anhur
13,136
7,749
0
7,908
17,554
7,887
5,189
1,865
15,689
0
128,899
W
Cerberus
LGGG
Cerberus
11,300
418
0
7,064
20,883
30,084
468
5,244
15,639
36,516
0
L
6,737
698
0
3,116
30,908
44,968
0
11,786
19,122
36,334
0
L
Xbalanque
Níck7
Xbalanque
18,232
9,536
0
6,073
23,871
11,465
1,072
5,741
18,130
0
129,062
W
Vamana
Pèanut
Vamana
31,193
18,004
0
13,427
32,302
45,439
3,537
4,413
27,889
0
164,189
L
Thanatos
thesnapplecap
Thanatos
5,559
2,215
0
21,371
29,889
15,902
1,660
6,801
23,088
0
99,931
W
Nemesis
Ζelda
Nemesis
26,486
16,502
0
4,575
20,777
10,921
1,689
4,305
16,472
0
159,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,972
Gold Earned
56,542
838
Minions Killed
665
0
Camps Cleared
0
2,727,080
Distance Traveled
2,417,386
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,969
576
190
7
0
498,489
3
L
Horus
11,751
452
149
6
0
542,846
5
L
Chang'e
10,958
421
151
6
0
441,650
1
W
Anhur
13,700
527
192
7
0
476,275
7
W
Cerberus
13,097
504
49
2
0
521,531
8
L
Ganesha
10,463
402
4
0
0
525,717
15
L
Xbalanque
12,146
467
207
8
0
425,934
10
W
Vamana
16,087
619
232
9
0
562,620
4
L
Thanatos
11,224
432
154
6
0
481,239
2
W
Nemesis
15,119
582
175
7
0
668,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role