Player Matchup

Jing Wei
Jing Wei
DMAGGG
Jing Wei
Level 103
God Stats
2W - 2L
1,789 SR
Queue Stats
135W - 62L
1,765 Elo+
Party 1
Hercules
Hercules
FinestFenikkusu
Hercules
Level 123
God Stats
1W - 1L
1,684 SR
Queue Stats
22W - 17L
1,735 Elo+
Party 1
Agni
Agni
JakesLegitness
Agni
Level 128
God Stats
11W - 2L
1,876 SR
Queue Stats
130W - 61L
1,794 Elo+
Party 1
Team Averages
Level 118
1,783 SR
1,765 Elo+

VS

Team Averages
Level 117
1,614 SR
1,662 Elo+
Vamana
Vamana
Garnicles
Vamana
Level 109
God Stats
45W - 29L
1,592 SR
Queue Stats
520W - 430L
1,638 Elo+
Solo
Baron Samedi
Baron Samedi
SFS
Baron Samedi
Level 93
God Stats
7W - 4L
1,683 SR
Queue Stats
19W - 22L
1,571 Elo+
Solo
Da Ji
Da Ji
oKnox
Da Ji
Level 149
God Stats
4W - 4L
1,568 SR
Queue Stats
215W - 89L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DMAGGG
Jing Wei
19
2 / 6 / 9
14,383
654
21,041
22,340
12,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
20
5 / 7 / 7
15,697
714
24,019
41,639
42,581
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
7 / 11 / 6
14,883
677
30,457
28,047
11,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Garnicles
Vamana
20
5 / 6 / 14
16,086
731
18,270
39,110
44,987
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
SFS
Baron Samedi
20
5 / 5 / 10
15,348
698
25,312
29,077
25,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
oKnox
Da Ji
20
14 / 3 / 7
17,083
777
37,325
34,469
24,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
14
Kills
24
24
Deaths
14
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DMAGGG
Jing Wei
2
6
9
1.08
L
Hercules
5
7
7
1.21
W
Vamana
Garnicles
Vamana
5
6
14
2
L
7
11
6
0.91
W
Baron Samedi
SFS
Baron Samedi
5
5
10
2
W
Da Ji
oKnox
Da Ji
14
3
7
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,517
Damage
80,907
92,026
Taken
102,656
66,108
Mitigated
94,281
19,933
Healing
35,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DMAGGG
Jing Wei
21,041
18,504
0
3,363
22,340
12,503
868
4,386
17,651
0
73,870
L
Hercules
24,019
7,417
0
15,359
41,639
42,581
272
14,417
26,673
0
59,418
W
Vamana
Garnicles
Vamana
18,270
10,415
504
14,422
39,110
44,987
1,149
12,407
26,073
0
61,624
L
30,457
1,600
0
1,211
28,047
11,024
490
6,933
20,519
62,105
0
W
Baron Samedi
SFS
Baron Samedi
25,312
2,860
2,752
10,041
29,077
25,202
799
7,378
21,105
73,530
0
W
Da Ji
oKnox
Da Ji
37,325
12,603
0
8,133
34,469
24,092
938
11,525
21,957
0
87,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,963
Gold Earned
48,517
199
Minions Killed
221
7
Camps Cleared
10
1,112,657
Distance Traveled
1,174,427
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
14,383
654
91
4
2
372,328
3
L
Hercules
15,697
714
58
3
3
414,243
2
W
Vamana
16,086
731
60
3
5
394,014
0
L
Agni
14,883
677
50
2
2
326,086
2
W
Baron Samedi
15,348
698
90
4
1
365,277
2
W
Da Ji
17,083
777
71
3
4
415,136
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role