Player Matchup

Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jayson4673
Zeus
Level 116
God Stats
55W - 54L
1,525 SR
Queue Stats
119W - 142L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
Zolpey
Ao Kuang
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 82L
1,430 Elo+
Solo
Charybdis
Charybdis
cutiegurl1624
Charybdis
Level 87
God Stats
15W - 12L
1,286 SR
Queue Stats
134W - 151L
1,474 Elo+
Solo
Jing Wei
Jing Wei
sleephollowhh
Jing Wei
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,265 Elo+
Solo
Team Averages
Level 91
1,462 SR
1,435 Elo+

VS

Team Averages
Level 108
1,557 SR
1,438 Elo+
Ra
Ra
Jinkz586
Ra
Level 52
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 123L
1,280 Elo+
Solo
Cthulhu
Cthulhu
Snip3rKing0504
Cthulhu
Level 118
God Stats
3W - 2L
1,362 SR
Queue Stats
27W - 28L
1,441 Elo+
Party 1
Vamana
Vamana
TheFuture23Kid
Vamana
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 65L
1,488 Elo+
Party 1
Chang'e
Chang'e
bushlight4me
Chang'e
Level 108
God Stats
1W - 0L
1,739 SR
Queue Stats
62W - 61L
1,449 Elo+
Solo
Rama
Rama
quann527
Rama
Level 140
God Stats
18W - 20L
1,685 SR
Queue Stats
66W - 73L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
1 / 2 / 1
9,786
890
8,165
17,066
17,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 0 / 2
10,362
942
16,164
4,721
1,977
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Zolpey
Ao Kuang
16
1 / 5 / 3
10,496
954
12,631
16,425
8,306
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
cutiegurl1624
Charybdis
16
2 / 1 / 2
10,829
984
15,956
16,709
7,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jing Wei
sleephollowhh
Jing Wei
16
0 / 0 / 3
9,764
888
5,590
9,015
4,140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

223

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 6
10,245
931
6,705
10,346
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 0 / 3
10,586
962
13,222
18,290
25,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 0 / 5
10,068
915
17,031
15,296
12,962
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
bushlight4me
Chang'e
16
3 / 0 / 4
10,649
968
12,685
6,742
3,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
16
1 / 2 / 5
10,225
930
9,577
10,670
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
5
Kills
8
8
Deaths
5
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
1
0.75
L
1
0
2
2
W
0
3
6
1
W
3
0
3
4.5
W
1
0
5
3.5
L
Ao Kuang
Zolpey
Ao Kuang
1
5
3
0.5
W
Chang'e
bushlight4me
Chang'e
3
0
4
5
L
Charybdis
cutiegurl1624
Charybdis
2
1
2
3
W
Rama
1
2
5
1.75
L
Jing Wei
sleephollowhh
Jing Wei
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,506
Damage
59,220
63,936
Taken
61,344
39,279
Mitigated
52,410
10,488
Healing
18,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,165
4,598
0
375
17,066
17,059
0
8,240
8,357
0
21,059
L
16,164
1,245
0
0
4,721
1,977
0
2,020
2,634
44,025
0
W
6,705
466
2,227
1,551
10,346
5,318
0
5,746
4,600
37,711
0
W
13,222
2,125
0
982
18,290
25,845
0
6,545
11,745
30,812
0
W
17,031
5,841
0
3,116
15,296
12,962
0
6,894
8,402
353
25,067
L
Ao Kuang
Zolpey
Ao Kuang
12,631
2,720
0
4,031
16,425
8,306
0
7,853
8,417
21,511
3,487
W
Chang'e
bushlight4me
Chang'e
12,685
954
5,307
3,441
6,742
3,104
0
2,750
3,992
27,275
0
L
Charybdis
cutiegurl1624
Charybdis
15,956
10,422
194
5,888
16,709
7,797
0
9,034
7,293
0
47,544
W
Rama
9,577
7,676
0
1,565
10,670
5,181
0
5,996
4,674
0
21,748
L
Jing Wei
sleephollowhh
Jing Wei
5,590
3,838
0
0
9,015
4,140
0
4,632
4,270
0
13,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,237
Gold Earned
51,773
215
Minions Killed
215
10
Camps Cleared
4
983,022
Distance Traveled
1,034,742
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,786
890
21
2
0
172,460
0
L
Zeus
10,362
942
81
7
1
182,395
3
W
Ra
10,245
931
77
7
1
202,381
0
W
Cthulhu
10,586
962
49
4
1
218,728
0
W
Vamana
10,068
915
10
1
1
242,549
0
L
Ao Kuang
10,496
954
17
2
8
211,361
0
W
Chang'e
10,649
968
48
4
0
210,770
2
L
Charybdis
10,829
984
79
7
0
177,471
0
W
Rama
10,225
930
31
3
1
160,314
0
L
Jing Wei
9,764
888
17
2
1
239,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role