Player Matchup

Scylla
Scylla
 
Scylla
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Elapo
Ah Muzen Cab
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 3
Chang'e
Chang'e
Peace controled
Chang'e
Level 83
God Stats
0W - 1L
1,304 SR
Queue Stats
29W - 25L
1,324 Elo+
Party 1
Geb
Geb
SGL TossedWhisl
Geb
Level 64
God Stats
0W - 1L
1,507 SR
Queue Stats
7W - 4L
1,753 Elo+
Party 1
Nike
Nike
xCHZx
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 3
Team Averages
Level 54
1,462 SR
1,515 Elo+

VS

Team Averages
Level 95
1,483 SR
1,453 Elo+
Anhur
Anhur
DNB Higgs28
Anhur
Level 121
God Stats
2W - 1L
1,462 SR
Queue Stats
107W - 85L
1,512 Elo+
Party 2
Tyr
Tyr
EJ2x
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 105L
1,409 Elo+
Solo
Neith
Neith
GoogleMeChuc
Neith
Level 106
God Stats
2W - 1L
1,454 SR
Queue Stats
89W - 63L
1,506 Elo+
Party 2
Ra
Ra
Jerry Weathers
Ra
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
126W - 150L
1,368 Elo+
Solo
King Arthur
King Arthur
ReiRocks-
King Arthur
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 108L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
5 / 7 / 8
12,995
684
25,325
21,006
10,539
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
Elapo
Ah Muzen Cab
19
2 / 7 / 10
11,562
609
21,870
20,524
11,037
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 5 / 7
12,560
661
29,092
31,784
26,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
1 / 9 / 10
10,944
576
19,797
27,821
47,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nike
xCHZx
Nike
20
5 / 10 / 10
12,467
656
28,742
34,788
37,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 13
14,217
748
24,709
25,591
14,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
EJ2x
Tyr
19
3 / 5 / 20
12,216
643
7,269
27,801
33,647
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
14 / 4 / 21
14,898
784
40,121
29,110
16,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 2 / 27
13,972
735
27,255
20,323
12,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
ReiRocks-
King Arthur
20
2 / 5 / 21
12,194
642
15,547
45,579
48,552
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
139
19
Kills
37
38
Deaths
20
45
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
7
8
1.29
W
13
4
13
4.88
W
Tyr
EJ2x
Tyr
3
5
20
2.6
L
Ah Muzen Cab
Elapo
Ah Muzen Cab
2
7
10
1
W
14
4
21
6.13
W
5
2
27
9.25
L
6
5
7
1.9
W
King Arthur
ReiRocks-
King Arthur
2
5
21
2.5
L
1
9
10
0.67
L
Nike
xCHZx
Nike
5
10
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,826
Damage
114,901
135,923
Taken
148,404
132,742
Mitigated
125,553
37,689
Healing
78,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
25,325
3,772
277
798
21,006
10,539
680
4,589
16,333
46,189
0
W
24,709
16,661
3,498
5,579
25,591
14,802
3,199
13,468
12,123
0
42,996
W
Tyr
EJ2x
Tyr
7,269
1,313
2,555
5,995
27,801
33,647
874
13,808
13,993
0
15,090
L
Ah Muzen Cab
Elapo
Ah Muzen Cab
21,870
8,330
0
1,383
20,524
11,037
1,077
2,598
17,672
0
37,235
W
40,121
23,661
3,098
12,621
29,110
16,535
2,878
17,774
11,336
0
68,419
W
27,255
2,190
14,302
9,179
20,323
12,017
1,047
11,738
8,585
62,744
0
L
29,092
926
10,498
18,087
31,784
26,281
336
6,229
24,889
55,864
0
W
King Arthur
ReiRocks-
King Arthur
15,547
1,679
3,296
17,882
45,579
48,552
451
19,699
25,880
0
28,668
L
19,797
1,711
484
2,468
27,821
47,786
0
5,212
22,357
30,494
0
L
Nike
xCHZx
Nike
28,742
3,914
887
2,807
34,788
37,099
94
8,627
25,738
6,360
41,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,528
Gold Earned
67,497
187
Minions Killed
245
0
Camps Cleared
0
1,457,198
Distance Traveled
1,693,601
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,995
684
55
3
0
242,091
0
W
Anhur
14,217
748
57
3
0
311,114
1
W
Tyr
12,216
643
12
1
0
332,232
0
L
Ah Muzen Cab
11,562
609
36
2
0
273,424
2
W
Neith
14,898
784
66
3
0
344,378
0
W
Ra
13,972
735
90
5
0
332,326
1
L
Chang'e
12,560
661
53
3
0
344,441
0
W
King Arthur
12,194
642
20
1
0
373,551
0
L
Geb
10,944
576
18
1
0
317,334
0
L
Nike
12,467
656
25
1
0
279,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role