Player Matchup

Da Ji
Da Ji
Jayce__420
Da Ji
Level 125
God Stats
2W - 1L
1,740 SR
Queue Stats
101W - 92L
1,502 Elo+
Party 3
Bakasura
Bakasura
Rogue__Prophecy
Bakasura
Level 137
God Stats
2W - 1L
1,733 SR
Queue Stats
81W - 70L
1,569 Elo+
Party 3
Ares
Ares
STEEL 2 BY 4
Ares
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 50L
1,495 Elo+
Party 1
Cupid
Cupid
Seajxy
Cupid
Level 106
God Stats
2W - 0L
1,715 SR
Queue Stats
82W - 57L
1,559 Elo+
Party 1
Izanami
Izanami
TAI DA MAN
Izanami
Level 104
God Stats
2W - 2L
1,550 SR
Queue Stats
79W - 61L
1,508 Elo+
Party 1
Team Averages
Level 126
1,648 SR
1,527 Elo+

VS

Team Averages
Level 125
1,406 SR
1,514 Elo+
Ullr
Ullr
 
Ullr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Awtee
Agni
Level 138
God Stats
1W - 5L
1,452 SR
Queue Stats
107W - 82L
1,554 Elo+
Party 2
Fafnir
Fafnir
PyroDrakeDragon
Fafnir
Level 68
God Stats
0W - 1L
1,257 SR
Queue Stats
9W - 6L
1,572 Elo+
Party 2
He Bo
He Bo
Souljaa Legion
He Bo
Level 103
God Stats
0W - 2L
1,321 SR
Queue Stats
240W - 261L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
7 / 4 / 12
9,464
789
12,874
10,821
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
13
0 / 6 / 15
8,087
674
5,119
12,548
8,851
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
12 / 0 / 13
10,670
889
16,525
14,933
14,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
Seajxy
Cupid
15
3 / 3 / 16
8,952
746
10,657
12,269
7,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
TAI DA MAN
Izanami
17
4 / 1 / 16
9,558
797
14,291
11,399
6,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
5 / 7 / 4
9,357
780
9,902
14,869
6,437
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
 
Olorun
15
4 / 7 / 4
8,637
720
10,907
18,936
8,707
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
Awtee
Agni
17
2 / 3 / 8
9,130
761
13,108
8,710
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 3 / 7
8,189
682
2,780
14,072
16,156
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 7 / 7
8,832
736
13,289
10,783
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
44
26
Kills
14
14
Deaths
27
72
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
7
4
1
L
Olorun
 
Olorun
4
7
4
0.86
L
Agni
Awtee
Agni
2
3
8
2
W
Da Ji
7
4
12
3.25
L
0
3
7
1.17
W
Bakasura
0
6
15
1.25
W
12
0
13
18.5
W
Cupid
Seajxy
Cupid
3
3
16
3.67
L
3
7
7
0.93
W
Izanami
TAI DA MAN
Izanami
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,466
Damage
49,986
61,970
Taken
67,370
42,433
Mitigated
38,590
25,682
Healing
19,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
9,902
4,251
2,109
2,154
14,869
6,437
96
3,004
11,725
0
15,294
L
Olorun
 
Olorun
10,907
6,291
1,588
5,716
18,936
8,707
477
5,373
13,218
23,680
0
L
Agni
Awtee
Agni
13,108
729
1,278
2,003
8,710
3,410
228
970
7,445
31,361
0
W
Da Ji
12,874
2,489
1,914
1,016
10,821
5,475
0
6,344
4,477
0
16,808
L
2,780
878
724
2,153
14,072
16,156
270
4,961
8,848
9,083
0
W
Bakasura
5,119
3,691
0
2,389
12,548
8,851
0
8,532
4,016
0
6,360
W
16,525
1,039
1,178
2,063
14,933
14,140
62
8,502
6,431
25,510
0
W
Cupid
Seajxy
Cupid
10,657
4,572
7,269
2,723
12,269
7,760
216
8,177
4,092
0
17,084
L
13,289
1,548
640
742
10,783
3,880
554
2,217
8,556
24,144
0
W
Izanami
TAI DA MAN
Izanami
14,291
8,512
3,431
3,699
11,399
6,207
1,340
8,529
2,870
0
38,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,731
Gold Earned
44,145
112
Minions Killed
111
0
Camps Cleared
0
1,092,507
Distance Traveled
1,079,215
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,357
780
9
1
0
232,015
3
L
Olorun
8,637
720
21
2
0
184,542
1
L
Agni
9,130
761
45
4
0
229,845
0
W
Da Ji
9,464
789
8
1
0
220,851
0
L
Fafnir
8,189
682
5
0
0
233,056
0
W
Bakasura
8,087
674
11
1
0
201,710
0
W
Ares
10,670
889
24
2
0
255,995
5
W
Cupid
8,952
746
17
1
0
196,268
4
L
He Bo
8,832
736
31
3
0
199,757
1
W
Izanami
9,558
797
52
4
0
217,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role