Player Matchup

Guan Yu
Guan Yu
Bronze IV
BackCampGremlin
Guan Yu
Bronze IV
Level 63
God Stats
7W - 3L
1,351 SR
Queue Stats
33W - 26L
1,546 MMR
Party 3
Neith
Neith
Gold IV
Gabucho_el_yucho
Neith
Gold IV
Level 116
God Stats
14W - 12L
1,681 SR
Queue Stats
110W - 105L
1,476 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze V
GlizzyGoose5
Morgan Le Fay
Bronze V
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,454 MMR
Party 2
Nemesis
Nemesis
Bronze IV
MakeABodyFlip
Nemesis
Bronze IV
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 47L
1,408 MMR
Party 3
Ymir
Ymir
Bronze III
pinzie3
Ymir
Bronze III
Level 81
God Stats
2W - 1L
1,451 SR
Queue Stats
4W - 4L
1,454 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,497 SR
1,468 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,457 SR
1,465 MMR
Hun Batz
Hun Batz
Bronze IV
BeIilIe
Hun Batz
Bronze IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,458 MMR
Solo
Khepri
Khepri
Bronze V
Biimbo2315
Khepri
Bronze V
Level 159
God Stats
0W - 1L
1,302 SR
Queue Stats
1W - 3L
1,455 MMR
Solo
Merlin
Merlin
Gold I
Deiidalos_44
Merlin
Gold I
Level 122
God Stats
6W - 7L
1,596 SR
Queue Stats
217W - 221L
1,703 MMR
Party 1
Jing Wei
Jing Wei
Silver I
Juan_Jero11
Jing Wei
Silver I
Level 129
God Stats
3W - 6L
1,384 SR
Queue Stats
209W - 221L
1,255 MMR
Party 1
Jormungandr
Jormungandr
Bronze IV
TheeePope
Jormungandr
Bronze IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 4
5,020
558
2,522
5,470
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
1 / 0 / 2
4,953
550
7,809
4,091
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
GlizzyGoose5
Morgan Le Fay
9
1 / 0 / 1
5,282
587
3,064
2,368
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
9
4 / 1 / 1
5,796
644
3,268
5,318
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
pinzie3
Ymir
9
1 / 0 / 0
5,190
577
884
4,795
3,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
BakasuraShivaAtlasMulan

VS

Bans
UllrChironArtemisKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BeIilIe
Hun Batz
6
0 / 1 / 0
4,091
455
1,249
5,540
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Biimbo2315
Khepri
6
1 / 2 / 2
4,511
501
2,262
8,150
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
6
0 / 1 / 0
4,083
454
1,047
2,480
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
Juan_Jero11
Jing Wei
7
1 / 2 / 2
4,288
476
2,855
7,319
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
TheeePope
Jormungandr
3
0 / 1 / 0
3,577
397
953
1,090
519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
2
3
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
Hun Batz
BeIilIe
Hun Batz
0
1
0
0
L
Khepri
Biimbo2315
Khepri
1
2
2
1
L
Merlin
0
1
0
0
W
1
0
2
2
W
Morgan Le Fay
GlizzyGoose5
Morgan Le Fay
1
0
1
1.5
L
Jing Wei
Juan_Jero11
Jing Wei
1
2
2
1
W
Nemesis
4
1
1
4.5
L
Jormungandr
TheeePope
Jormungandr
0
1
0
0
W
Ymir
pinzie3
Ymir
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,547
Damage
8,366
22,042
Taken
24,579
10,062
Mitigated
8,608
7,242
Healing
6,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,522
468
378
2,124
5,470
3,128
0
761
4,709
0
22,720
L
Hun Batz
BeIilIe
Hun Batz
1,249
268
0
1,606
5,540
1,778
0
1,850
3,690
0
15,611
L
Khepri
Biimbo2315
Khepri
2,262
344
0
2,136
8,150
3,982
0
0
8,150
11,930
0
L
Merlin
1,047
246
0
450
2,480
871
0
1,579
901
18,583
0
W
7,809
4,524
0
2,485
4,091
1,270
355
1,315
2,776
0
30,872
W
Morgan Le Fay
GlizzyGoose5
Morgan Le Fay
3,064
355
0
505
2,368
865
520
618
1,750
34,298
0
L
Jing Wei
Juan_Jero11
Jing Wei
2,855
2,157
0
1,930
7,319
1,458
0
0
7,319
0
21,726
W
Nemesis
3,268
1,600
0
250
5,318
1,749
0
377
4,941
0
30,439
L
Jormungandr
TheeePope
Jormungandr
953
489
0
0
1,090
519
0
519
571
6,764
0
W
Ymir
pinzie3
Ymir
884
79
0
1,500
4,795
3,050
511
1,191
3,604
26,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,241
Gold Earned
20,550
233
Minions Killed
134
0
Camps Cleared
0
835,803
Distance Traveled
649,582
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,020
558
39
4
0
180,180
0
L
Hun Batz
4,091
455
34
4
0
167,753
0
L
Khepri
4,511
501
21
2
0
170,658
3
L
Merlin
4,083
454
34
4
0
103,096
0
W
Neith
4,953
550
37
4
0
150,355
0
W
Morgan Le Fay
5,282
587
55
6
0
163,520
0
L
Jing Wei
4,288
476
38
4
0
168,442
0
W
Nemesis
5,796
644
55
6
0
183,654
1
L
Jormungandr
3,577
397
7
1
0
39,633
0
W
Ymir
5,190
577
47
5
0
158,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role