Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
HomieHyena6845
Mercury
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,489 Elo+
Party 1
Thanatos
Thanatos
JamJackal
Thanatos
Level 131
God Stats
2W - 3L
1,479 SR
Queue Stats
50W - 75L
1,346 Elo+
Party 1
Team Averages
Level 106
1,493 SR
1,445 Elo+

VS

Team Averages
Level 115
1,632 SR
1,431 Elo+
Bacchus
Bacchus
KING119805
Bacchus
Level 64
God Stats
5W - 4L
1,821 SR
Queue Stats
50W - 30L
1,629 Elo+
Party 2
Artemis
Artemis
SpiderMerc420
Artemis
Level 136
God Stats
6W - 11L
1,440 SR
Queue Stats
102W - 270L
1,183 Elo+
Party 2
Chang'e
Chang'e
VainFemmeBoy
Chang'e
Level 144
God Stats
20W - 17L
1,636 SR
Queue Stats
439W - 470L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
3 / 0 / 5
11,298
706
13,679
7,029
3,149
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 4
9,979
624
6,793
12,688
5,685
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
JamJackal
Thanatos
16
6 / 2 / 3
11,484
718
10,944
13,077
5,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KING119805
Bacchus
14
0 / 3 / 3
9,972
623
9,405
16,781
20,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
14
3 / 6 / 1
9,976
624
8,426
14,304
7,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
VainFemmeBoy
Chang'e
12
1 / 2 / 2
8,854
553
5,876
8,584
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
4
4
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
5
5.5
W
2
2
4
2
W
Thanatos
JamJackal
Thanatos
6
2
3
3.75
L
Bacchus
KING119805
Bacchus
0
3
3
0.5
L
Artemis
3
6
1
0.58
L
Chang'e
VainFemmeBoy
Chang'e
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,416
Damage
23,707
32,794
Taken
39,669
14,770
Mitigated
31,109
12,731
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,679
1,078
425
1,644
7,029
3,149
862
3,107
3,922
70,124
0
W
6,793
1,547
242
1,768
12,688
5,685
267
6,101
6,587
0
19,629
W
Thanatos
JamJackal
Thanatos
10,944
4,105
0
8,652
13,077
5,936
1,008
7,276
5,801
0
40,735
L
Bacchus
KING119805
Bacchus
9,405
1,165
0
1,116
16,781
20,497
0
5,440
11,341
28,604
0
L
Artemis
8,426
3,492
0
995
14,304
7,439
0
5,526
8,778
0
23,782
L
Chang'e
VainFemmeBoy
Chang'e
5,876
930
1,653
3,074
8,584
3,173
128
2,835
5,749
23,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,761
Gold Earned
28,802
197
Minions Killed
99
12
Camps Cleared
3
862,272
Distance Traveled
692,753
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,298
706
137
9
4
267,081
2
W
Mercury
9,979
624
20
1
2
309,541
2
W
Thanatos
11,484
718
40
3
6
285,650
0
L
Bacchus
9,972
623
21
1
1
271,652
0
L
Artemis
9,976
624
27
2
0
236,223
1
L
Chang'e
8,854
553
51
3
2
184,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role