Player Matchup

Merlin
Merlin
Boffem
Merlin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,601 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KaleK1ng
Ah Muzen Cab
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,513 Elo+
Party 2
Chaac
Chaac
MeowUwU
Chaac
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 82L
1,626 Elo+
Party 3
Bacchus
Bacchus
Yuuuurrrrrtttt
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 15L
1,644 Elo+
Party 2
Hun Batz
Hun Batz
obi1kumnobie
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 72L
1,698 Elo+
Party 3
Team Averages
Level 29
1,500 SR
1,616 Elo+

VS

Team Averages
Level 74
1,558 SR
1,641 Elo+
Nu Wa
Nu Wa
BlackZyther
Nu Wa
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 41L
1,660 Elo+
Party 1
Ullr
Ullr
Tekhnical
Ullr
Level 99
God Stats
10W - 11L
1,468 SR
Queue Stats
418W - 321L
1,679 Elo+
Party 1
Sol
Sol
TenCeiling76052
Sol
Level 18
God Stats
4W - 7L
1,500 SR
Queue Stats
246W - 293L
1,482 Elo+
Solo
Cliodhna
Cliodhna
UhhGman
Cliodhna
Level 88
God Stats
3W - 0L
1,824 SR
Queue Stats
196W - 122L
1,690 Elo+
Party 1
Osiris
Osiris
XxDragon2016Xx
Osiris
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 106L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Boffem
Merlin
17
0 / 3 / 7
9,199
708
14,657
10,889
5,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
KaleK1ng
Ah Muzen Cab
12
0 / 5 / 4
7,329
564
6,379
12,219
5,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
MeowUwU
Chaac
15
3 / 5 / 1
8,694
669
9,717
18,931
17,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
5 / 2 / 2
9,865
759
7,851
18,594
30,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
obi1kumnobie
Hun Batz
14
2 / 6 / 5
8,528
656
7,807
14,219
6,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 15
9,408
724
14,008
9,318
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
17
4 / 1 / 12
10,145
780
17,430
10,969
5,729
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 1 / 5
10,597
815
12,621
10,012
4,979
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
UhhGman
Cliodhna
17
2 / 2 / 15
9,957
766
13,264
15,381
17,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 3 / 11
10,546
811
11,115
14,218
12,639
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
10
Kills
21
21
Deaths
10
19
Assists
58
Player
Kills
Deaths
Assists
KDA
W
2
3
15
3.17
L
Merlin
Boffem
Merlin
0
3
7
1.17
L
Ah Muzen Cab
KaleK1ng
Ah Muzen Cab
0
5
4
0.4
L
Chaac
MeowUwU
Chaac
3
5
1
0.7
W
Ullr
4
1
12
10
W
7
1
5
9.5
W
Cliodhna
UhhGman
Cliodhna
2
2
15
4.75
W
6
3
11
3.83
L
5
2
2
3
L
Hun Batz
obi1kumnobie
Hun Batz
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,411
Damage
68,438
74,852
Taken
59,898
65,596
Mitigated
44,967
25,436
Healing
27,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,008
2,238
1,648
1,777
9,318
3,975
1,057
4,585
4,733
26,960
0
L
Merlin
Boffem
Merlin
14,657
279
2,505
2,529
10,889
5,909
0
2,608
8,281
58,766
0
L
Ah Muzen Cab
KaleK1ng
Ah Muzen Cab
6,379
1,609
1,442
1,317
12,219
5,432
0
4,483
7,736
0
12,715
L
Chaac
MeowUwU
Chaac
9,717
1,251
1,323
7,147
18,931
17,163
0
8,313
10,618
0
17,325
W
Ullr
17,430
4,408
4,085
3,165
10,969
5,729
3,156
4,342
6,627
0
32,665
W
12,621
3,506
1,768
4,466
10,012
4,979
2,356
4,164
5,848
34,394
0
W
Cliodhna
UhhGman
Cliodhna
13,264
2,126
2,822
3,677
15,381
17,645
474
5,768
9,613
0
23,854
W
11,115
4,285
1,819
2,507
14,218
12,639
1,030
3,649
8,971
0
20,610
L
7,851
472
1,511
3,793
18,594
30,257
0
6,168
12,319
13,855
0
L
Hun Batz
obi1kumnobie
Hun Batz
7,807
943
1,268
2,601
14,219
6,835
0
5,057
9,050
0
14,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,615
Gold Earned
50,653
136
Minions Killed
178
0
Camps Cleared
0
1,172,372
Distance Traveled
1,302,641
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,408
724
21
2
0
221,219
0
L
Merlin
9,199
708
86
7
0
249,955
0
L
Ah Muzen Cab
7,329
564
13
1
0
204,860
0
L
Chaac
8,694
669
16
1
0
224,515
1
W
Ullr
10,145
780
56
4
0
280,864
0
W
Sol
10,597
815
49
4
0
281,974
0
W
Cliodhna
9,957
766
23
2
0
280,459
0
W
Osiris
10,546
811
29
2
0
238,125
0
L
Bacchus
9,865
759
6
0
0
272,861
0
L
Hun Batz
8,528
656
15
1
0
220,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role