Player Matchup

Charybdis
Charybdis
God-s_Legend
Charybdis
Level 125
God Stats
7W - 7L
1,509 SR
Queue Stats
126W - 106L
1,545 Elo+
Solo
Sylvanus
Sylvanus
Kyjor
Sylvanus
Level 46
God Stats
8W - 3L
1,723 SR
Queue Stats
32W - 11L
1,690 Elo+
Party 1
Sobek
Sobek
Shooter Li
Sobek
Level 122
God Stats
1W - 0L
1,701 SR
Queue Stats
32W - 29L
1,669 Elo+
Party 1
Mercury
Mercury
micdeca
Mercury
Level 158
God Stats
6W - 1L
1,757 SR
Queue Stats
101W - 67L
1,737 Elo+
Party 1
Discordia
Discordia
oDeacon
Discordia
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 29L
1,687 Elo+
Party 1
Team Averages
Level 116
1,638 SR
1,666 Elo+

VS

Team Averages
Level 51
1,480 SR
1,525 Elo+
Apollo
Apollo
AmericaVespucci
Apollo
Level 47
God Stats
0W - 1L
1,440 SR
Queue Stats
27W - 25L
1,510 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ElJugoDeNaranja
Morgan Le Fay
Level 27
God Stats
2W - 3L
1,462 SR
Queue Stats
23W - 27L
1,591 Elo+
Solo
Cliodhna
Cliodhna
FreezingDeath
Cliodhna
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,528 Elo+
Party 2
Sobek
Sobek
LAStorm
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,470 Elo+
Party 2
Odin
Odin
Verzar
Odin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
God-s_Legend
Charybdis
18
5 / 0 / 11
10,585
756
11,112
9,330
4,196
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Kyjor
Sylvanus
16
2 / 0 / 17
9,867
705
5,001
10,840
11,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
17
3 / 0 / 13
11,001
786
6,360
17,527
20,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
micdeca
Mercury
20
14 / 1 / 12
12,537
896
34,809
17,986
10,346
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
oDeacon
Discordia
18
5 / 1 / 13
10,828
773
14,311
7,146
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 1
8,313
594
3,555
13,562
6,354
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
ElJugoDeNaranja
Morgan Le Fay
16
1 / 4 / 1
9,185
656
10,797
13,760
6,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
FreezingDeath
Cliodhna
16
1 / 4 / 1
8,984
642
9,543
15,359
7,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
LAStorm
Sobek
14
0 / 6 / 1
8,549
611
7,057
20,505
24,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Odin
Verzar
Odin
14
0 / 7 / 0
8,153
582
6,229
18,376
21,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
6
29
Kills
2
2
Deaths
29
66
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Morgan Le Fay
ElJugoDeNaranja
Morgan Le Fay
1
4
1
0.38
L
Cliodhna
FreezingDeath
Cliodhna
1
4
1
0.38
W
Charybdis
God-s_Legend
Charybdis
5
0
11
10.5
W
Sylvanus
Kyjor
Sylvanus
2
0
17
10.5
L
Sobek
LAStorm
Sobek
0
6
1
0.08
W
Sobek
3
0
13
9.5
L
Odin
Verzar
Odin
0
7
0
0
W
Mercury
micdeca
Mercury
14
1
12
20
W
Discordia
oDeacon
Discordia
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,593
Damage
37,181
62,829
Taken
81,562
50,278
Mitigated
66,212
26,813
Healing
10,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,555
2,172
0
408
13,562
6,354
0
4,702
8,796
0
18,324
L
Morgan Le Fay
ElJugoDeNaranja
Morgan Le Fay
10,797
486
0
1,957
13,760
6,522
0
5,044
8,535
45,406
0
L
Cliodhna
FreezingDeath
Cliodhna
9,543
1,165
0
5,473
15,359
7,043
0
4,812
10,493
0
38,753
W
Charybdis
God-s_Legend
Charybdis
11,112
3,560
0
5,068
9,330
4,196
3,508
1,854
7,417
0
49,331
W
Sylvanus
Kyjor
Sylvanus
5,001
1,415
1,603
3,004
10,840
11,899
485
4,246
5,526
11,779
2,365
L
Sobek
LAStorm
Sobek
7,057
369
0
2,187
20,505
24,974
0
5,856
14,334
15,973
0
W
Sobek
6,360
710
0
7,454
17,527
20,282
196
4,402
10,996
13,602
0
L
Odin
Verzar
Odin
6,229
676
0
774
18,376
21,319
0
4,355
13,901
0
16,317
W
Mercury
micdeca
Mercury
34,809
23,209
0
8,469
17,986
10,346
2,686
5,042
12,753
0
85,086
W
Discordia
oDeacon
Discordia
14,311
1,214
0
1,215
7,146
3,555
1,225
2,310
4,665
48,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,818
Gold Earned
43,184
297
Minions Killed
218
0
Camps Cleared
0
1,490,165
Distance Traveled
1,315,870
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,313
594
40
3
0
232,442
3
L
Morgan Le Fay
9,185
656
80
6
0
281,709
2
L
Cliodhna
8,984
642
60
4
0
296,329
1
W
Charybdis
10,585
756
74
5
0
248,683
1
W
Sylvanus
9,867
705
19
1
0
265,011
0
L
Sobek
8,549
611
18
1
0
258,497
2
W
Sobek
11,001
786
23
2
0
307,334
4
L
Odin
8,153
582
20
1
0
246,893
3
W
Mercury
12,537
896
119
9
0
364,599
0
W
Discordia
10,828
773
62
4
0
304,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role