Player Matchup

Hera
Hera
AndoIsBack
Hera
Level 103
God Stats
9W - 12L
1,318 SR
Queue Stats
34W - 29L
1,496 Elo+
Party 3
Thanatos
Thanatos
BewareDaLilman
Thanatos
Level 56
God Stats
1W - 1L
1,127 SR
Queue Stats
17W - 28L
1,364 Elo+
Party 3
Cerberus
Cerberus
DANTE1800
Cerberus
Level 57
God Stats
0W - 2L
1,307 SR
Queue Stats
5W - 9L
1,404 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sebaxel99
Morgan Le Fay
Level 15
God Stats
1W - 4L
1,176 SR
Queue Stats
1W - 4L
1,288 Elo+
Party 2
Chiron
Chiron
iggymcmuffin
Chiron
Level 45
God Stats
5W - 2L
1,573 SR
Queue Stats
72W - 85L
1,372 Elo+
Solo
Team Averages
Level 55
1,300 SR
1,385 Elo+

VS

Team Averages
Level 89
1,347 SR
1,417 Elo+
Baron Samedi
Baron Samedi
GerardoB2212
Baron Samedi
Level 102
God Stats
34W - 41L
1,467 SR
Queue Stats
445W - 481L
1,405 Elo+
Solo
Ganesha
Ganesha
JuanCarlex
Ganesha
Level 87
God Stats
3W - 1L
1,251 SR
Queue Stats
85W - 69L
1,404 Elo+
Solo
Guan Yu
Guan Yu
Music-fl_88
Guan Yu
Level 109
God Stats
2W - 0L
1,305 SR
Queue Stats
219W - 240L
1,473 Elo+
Solo
Neith
Neith
Zenkojii
Neith
Level 144
God Stats
2W - 2L
1,411 SR
Queue Stats
91W - 86L
1,464 Elo+
Party 1
Nemesis
Nemesis
sro
Nemesis
Level 5
God Stats
7W - 4L
1,301 SR
Queue Stats
7W - 5L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 3
11,076
923
16,758
21,024
8,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
17
4 / 13 / 1
12,096
1,008
10,575
23,531
9,577
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
DANTE1800
Cerberus
17
0 / 2 / 3
12,322
1,027
6,351
19,895
22,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Sebaxel99
Morgan Le Fay
17
1 / 5 / 2
11,454
955
4,841
11,553
4,473
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chiron
17
1 / 6 / 3
11,873
989
22,299
17,690
7,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

58

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GerardoB2212
Baron Samedi
19
4 / 3 / 13
12,432
1,036
16,960
17,095
10,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
JuanCarlex
Ganesha
20
0 / 0 / 28
13,080
1,090
10,057
12,858
20,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
Music-fl_88
Guan Yu
19
4 / 1 / 17
12,652
1,054
8,977
11,483
16,376
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Zenkojii
Neith
20
24 / 1 / 7
16,892
1,408
41,301
12,298
8,472
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
sro
Nemesis
19
2 / 1 / 15
12,223
1,019
9,176
13,773
8,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
114
6
Kills
34
34
Deaths
6
12
Assists
80
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
Thanatos
4
13
1
0.35
L
Cerberus
DANTE1800
Cerberus
0
2
3
0.75
W
Baron Samedi
GerardoB2212
Baron Samedi
4
3
13
3.5
W
Ganesha
JuanCarlex
Ganesha
0
0
28
14
W
Guan Yu
Music-fl_88
Guan Yu
4
1
17
12.5
L
Morgan Le Fay
Sebaxel99
Morgan Le Fay
1
5
2
0.4
W
Neith
Zenkojii
Neith
24
1
7
27.5
L
Chiron
1
6
3
0.42
W
Nemesis
sro
Nemesis
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,824
Damage
86,471
93,693
Taken
67,507
52,995
Mitigated
63,514
15,407
Healing
21,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,758
5,027
142
1,684
21,024
8,195
0
6,744
14,280
39,174
0
L
Thanatos
10,575
1,570
0
5,442
23,531
9,577
0
6,690
16,841
0
16,718
L
Cerberus
DANTE1800
Cerberus
6,351
291
0
5,238
19,895
22,826
0
10,077
9,818
31,388
0
W
Baron Samedi
GerardoB2212
Baron Samedi
16,960
2,404
4,872
5,836
17,095
10,104
0
8,638
8,399
38,446
0
W
Ganesha
JuanCarlex
Ganesha
10,057
988
0
236
12,858
20,213
0
5,346
7,512
23,547
0
W
Guan Yu
Music-fl_88
Guan Yu
8,977
1,398
4,192
3,117
11,483
16,376
0
5,364
6,119
3,969
16,391
L
Morgan Le Fay
Sebaxel99
Morgan Le Fay
4,841
698
0
318
11,553
4,473
0
1,551
10,002
19,605
0
W
Neith
Zenkojii
Neith
41,301
22,603
0
3,182
12,298
8,472
0
4,199
8,099
0
84,544
L
Chiron
22,299
7,852
884
1,699
17,690
7,924
0
3,488
14,202
0
57,062
W
Nemesis
sro
Nemesis
9,176
5,240
0
449
13,773
8,349
0
4,345
9,428
0
20,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,821
Gold Earned
67,279
239
Minions Killed
229
7
Camps Cleared
7
1,044,998
Distance Traveled
1,187,929
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,076
923
64
5
1
199,662
1
L
Thanatos
12,096
1,008
2
0
0
218,327
0
L
Cerberus
12,322
1,027
69
6
1
246,491
0
W
Baron Samedi
12,432
1,036
53
4
1
207,517
1
W
Ganesha
13,080
1,090
0
0
0
265,351
0
W
Guan Yu
12,652
1,054
23
2
0
218,084
0
L
Morgan Le Fay
11,454
955
29
2
1
167,380
1
W
Neith
16,892
1,408
108
9
6
214,182
0
L
Chiron
11,873
989
75
6
4
213,138
0
W
Nemesis
12,223
1,019
45
4
0
282,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role