Player Matchup

He Bo
He Bo
CandiceLigmas
He Bo
Level 40
God Stats
3W - 5L
1,290 SR
Queue Stats
106W - 137L
1,395 Elo+
Party 1
Hun Batz
Hun Batz
Luis_Killer_RD_
Hun Batz
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,384 Elo+
Party 1
King Arthur
King Arthur
TrueYoungBandito
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 195L
1,432 Elo+
Party 1
Team Averages
Level 69
1,430 SR
1,404 Elo+

VS

Team Averages
Level 103
1,506 SR
1,426 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CamNxtDoor_
Nu Wa
Level 115
God Stats
8W - 4L
1,714 SR
Queue Stats
272W - 355L
1,369 Elo+
Party 2
Bakasura
Bakasura
Xx_ihavecrabsXx
Bakasura
Level 69
God Stats
8W - 14L
1,304 SR
Queue Stats
223W - 297L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 2
11,973
599
13,210
15,138
5,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
16
4 / 5 / 2
12,172
609
19,942
19,272
7,271
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
TrueYoungBandito
King Arthur
16
0 / 3 / 6
11,666
583
15,187
27,490
31,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
1 / 0 / 10
13,872
694
11,737
19,003
29,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 2 / 8
13,398
670
22,900
12,854
6,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
19
9 / 4 / 3
14,396
720
14,105
26,705
18,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
6
Kills
13
13
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
10
6
W
3
2
8
3.5
L
2
5
2
0.6
L
Hun Batz
4
5
2
1
L
King Arthur
TrueYoungBandito
King Arthur
0
3
6
1
W
Bakasura
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,339
Damage
48,742
61,900
Taken
58,562
43,898
Mitigated
54,917
7,441
Healing
31,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,737
3,164
6,879
12,551
19,003
29,457
548
4,152
14,851
33,365
0
W
22,900
5,440
0
2,587
12,854
6,701
1,011
2,849
10,005
77,579
0
L
13,210
830
0
2,707
15,138
5,378
69
9,638
5,445
52,292
0
L
Hun Batz
19,942
5,258
825
2,327
19,272
7,271
1,193
10,732
8,000
0
55,458
L
King Arthur
TrueYoungBandito
King Arthur
15,187
1,415
388
1,194
27,490
31,249
0
14,804
11,454
0
53,303
W
Bakasura
14,105
9,447
0
9,213
26,705
18,759
523
7,062
19,643
0
48,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,811
Gold Earned
41,666
213
Minions Killed
194
4
Camps Cleared
12
1,105,472
Distance Traveled
1,045,244
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,872
694
37
2
0
318,253
1
W
Nu Wa
13,398
670
88
4
4
332,426
4
L
He Bo
11,973
599
76
4
2
344,028
2
L
Hun Batz
12,172
609
75
4
1
369,382
2
L
King Arthur
11,666
583
62
3
1
392,062
0
W
Bakasura
14,396
720
69
3
8
394,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role