Player Matchup

Janus
Janus
BimodalBullet
Janus
Level 123
God Stats
17W - 14L
1,564 SR
Queue Stats
304W - 274L
1,465 Elo+
Solo
Bakasura
Bakasura
Mikerodel
Bakasura
Level 153
God Stats
11W - 8L
1,400 SR
Queue Stats
234W - 235L
1,414 Elo+
Solo
Charybdis
Charybdis
PokeyPenguin
Charybdis
Level 59
God Stats
27W - 27L
1,484 SR
Queue Stats
105W - 177L
1,291 Elo+
Party 2
Skadi
Skadi
Snuggler Bear
Skadi
Level 129
God Stats
507W - 457L
1,533 SR
Queue Stats
1,299W - 1,519L
1,446 Elo+
Party 2
Horus
Horus
TouchMe_Sama77
Horus
Level 109
God Stats
23W - 14L
1,590 SR
Queue Stats
215W - 186L
1,470 Elo+
Solo
Team Averages
Level 115
1,514 SR
1,417 Elo+

VS

Team Averages
Level 106
1,446 SR
1,422 Elo+
Ymir
Ymir
Apr1corn
Ymir
Level 88
God Stats
30W - 37L
1,560 SR
Queue Stats
41W - 51L
1,422 Elo+
Party 1
Amaterasu
Amaterasu
Fayd9001
Amaterasu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 168L
1,346 Elo+
Party 1
Artemis
Artemis
Marek315
Artemis
Level 66
God Stats
37W - 40L
1,470 SR
Queue Stats
38W - 42L
1,416 Elo+
Party 1
Baron Samedi
Baron Samedi
Mwal72
Baron Samedi
Level 107
God Stats
0W - 4L
1,147 SR
Queue Stats
97W - 100L
1,446 Elo+
Party 1
Yu Huang
Yu Huang
fisher408
Yu Huang
Level 160
God Stats
2W - 6L
1,553 SR
Queue Stats
304W - 343L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,840
622
4,841
3,810
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Mikerodel
Bakasura
11
3 / 0 / 2
6,314
574
3,672
8,381
3,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
PokeyPenguin
Charybdis
11
0 / 2 / 3
6,240
567
4,476
8,797
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
5 / 2 / 1
7,092
645
8,757
10,063
4,050
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 0 / 5
5,647
513
3,767
4,813
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 4 / 2
5,137
467
3,428
9,160
3,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Fayd9001
Amaterasu
9
1 / 1 / 0
5,560
505
1,346
9,772
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
Marek315
Artemis
11
2 / 2 / 0
6,238
567
5,451
5,805
1,899
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Mwal72
Baron Samedi
10
1 / 6 / 1
5,741
522
7,923
12,311
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
fisher408
Yu Huang
11
0 / 0 / 0
6,003
546
1,780
5,074
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
4
4
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
2
0.25
W
2
0
3
3.5
L
Amaterasu
Fayd9001
Amaterasu
1
1
0
1
L
Artemis
Marek315
Artemis
2
2
0
1
W
Bakasura
Mikerodel
Bakasura
3
0
2
4
L
Baron Samedi
Mwal72
Baron Samedi
1
6
1
0.25
W
Charybdis
PokeyPenguin
Charybdis
0
2
3
0.75
W
5
2
1
2.75
W
2
0
5
4.5
L
Yu Huang
fisher408
Yu Huang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
19,928
35,864
Taken
42,122
14,652
Mitigated
16,858
11,388
Healing
13,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,428
899
966
2,119
9,160
3,635
0
643
8,302
21,063
0
W
4,841
311
0
1,250
3,810
1,406
0
1,357
2,453
54,712
0
L
Amaterasu
Fayd9001
Amaterasu
1,346
445
0
2,026
9,772
4,308
0
1,483
8,249
0
37,380
L
Artemis
Marek315
Artemis
5,451
2,933
0
1,333
5,805
1,899
200
295
5,510
0
39,552
W
Bakasura
Mikerodel
Bakasura
3,672
2,471
0
2,707
8,381
3,590
0
2,247
6,134
0
27,344
L
Baron Samedi
Mwal72
Baron Samedi
7,923
1,108
518
3,814
12,311
4,978
0
376
11,460
45,617
0
W
Charybdis
PokeyPenguin
Charybdis
4,476
2,578
0
4,254
8,797
2,807
0
1,413
7,384
0
45,788
W
8,757
2,420
0
2,106
10,063
4,050
159
6,999
3,064
0
45,104
W
3,767
1,544
0
1,071
4,813
2,799
0
1,115
3,698
0
26,403
L
Yu Huang
fisher408
Yu Huang
1,780
210
0
2,919
5,074
2,038
0
2,044
3,030
43,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,133
Gold Earned
28,679
370
Minions Killed
331
0
Camps Cleared
0
1,141,035
Distance Traveled
1,074,403
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,137
467
31
3
0
222,253
4
W
Janus
6,840
622
115
10
0
242,802
4
L
Amaterasu
5,560
505
70
6
0
255,524
0
L
Artemis
6,238
567
79
7
0
210,501
3
W
Bakasura
6,314
574
70
6
0
266,514
1
L
Baron Samedi
5,741
522
72
7
0
181,897
0
W
Charybdis
6,240
567
80
7
0
184,384
3
W
Skadi
7,092
645
62
6
0
207,026
2
W
Horus
5,647
513
43
4
0
240,309
0
L
Yu Huang
6,003
546
79
7
0
204,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role