Player Matchup

Baron Samedi
Baron Samedi
Akyllez
Baron Samedi
Level 153
God Stats
19W - 13L
1,698 SR
Queue Stats
949W - 954L
1,523 Elo+
Solo
Arachne
Arachne
Demonic5andwich
Arachne
Level 147
God Stats
6W - 8L
1,476 SR
Queue Stats
323W - 317L
1,500 Elo+
Party 2
Ymir
Ymir
HyperPisz
Ymir
Level 111
God Stats
4W - 9L
1,504 SR
Queue Stats
137W - 132L
1,540 Elo+
Party 2
Cupid
Cupid
KINGXBOX1234566
Cupid
Level 117
God Stats
1W - 1L
1,762 SR
Queue Stats
47W - 55L
1,452 Elo+
Solo
Hera
Hera
NotRevognah
Hera
Level 149
God Stats
3W - 7L
1,221 SR
Queue Stats
347W - 345L
1,488 Elo+
Solo
Team Averages
Level 135
1,532 SR
1,501 Elo+

VS

Team Averages
Level 99
1,657 SR
1,599 Elo+
Ra
Ra
Ft Tawqe
Ra
Level 129
God Stats
5W - 0L
1,648 SR
Queue Stats
11W - 8L
1,486 Elo+
Solo
Khepri
Khepri
Galdoughnuts
Khepri
Level 29
God Stats
5W - 2L
1,613 SR
Queue Stats
83W - 35L
1,738 Elo+
Party 1
Ullr
Ullr
LoneCSG
Ullr
Level 105
God Stats
21W - 9L
1,614 SR
Queue Stats
289W - 142L
1,717 Elo+
Party 1
Bakasura
Bakasura
Minutti123
Bakasura
Level 105
God Stats
10W - 3L
1,743 SR
Queue Stats
113W - 92L
1,569 Elo+
Solo
Anubis
Anubis
gioofdat512
Anubis
Level 129
God Stats
12W - 8L
1,668 SR
Queue Stats
248W - 274L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akyllez
Baron Samedi
9
0 / 3 / 0
5,386
490
2,391
6,555
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 0
6,973
634
5,288
8,284
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
7
0 / 4 / 0
4,882
444
2,145
8,499
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 3 / 0
4,859
442
3,252
8,311
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 4 / 1
5,910
537
4,855
5,436
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,099
645
3,695
6,842
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Khepri
9
1 / 0 / 4
6,115
556
2,396
3,993
3,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
LoneCSG
Ullr
11
3 / 1 / 2
6,442
586
6,365
6,474
2,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Minutti123
Bakasura
11
5 / 1 / 1
6,639
604
5,693
8,358
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
12
4 / 1 / 2
7,193
654
4,919
5,565
2,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
5
Kills
15
15
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Akyllez
Baron Samedi
0
3
0
0
L
5
1
0
5
W
2
2
2
1.5
W
Khepri
1
0
4
3
L
Ymir
0
4
0
0
L
0
3
0
0
W
Ullr
LoneCSG
Ullr
3
1
2
4
W
Bakasura
Minutti123
Bakasura
5
1
1
5.5
L
0
4
1
0.13
W
Anubis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,931
Damage
23,068
37,085
Taken
31,232
15,711
Mitigated
15,854
10,639
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Akyllez
Baron Samedi
2,391
327
0
1,456
6,555
3,188
0
2,359
3,862
35,337
0
L
5,288
3,158
0
4,467
8,284
3,870
0
859
7,144
0
43,028
W
3,695
567
0
2,589
6,842
3,479
649
2,704
4,138
49,204
0
W
Khepri
2,396
339
0
1,887
3,993
3,295
0
1,503
2,490
14,595
0
L
Ymir
2,145
1,209
0
1,376
8,499
4,721
0
4,435
3,979
12,261
0
L
3,252
2,608
168
2,325
8,311
2,461
0
633
7,678
0
26,921
W
Ullr
LoneCSG
Ullr
6,365
2,562
0
1,324
6,474
2,578
32
1,179
5,295
0
43,138
W
Bakasura
Minutti123
Bakasura
5,693
3,531
0
2,415
8,358
3,883
0
1,347
6,599
0
40,910
L
4,855
1,585
0
847
5,436
1,471
0
2,724
2,192
51,283
0
W
Anubis
4,919
383
0
3,759
5,565
2,619
0
2,658
2,907
61,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,010
Gold Earned
33,488
292
Minions Killed
401
0
Camps Cleared
0
1,062,072
Distance Traveled
1,114,722
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,386
490
53
5
0
144,524
4
L
Arachne
6,973
634
78
7
0
277,357
1
W
Ra
7,099
645
93
8
0
201,647
3
W
Khepri
6,115
556
21
2
0
234,802
3
L
Ymir
4,882
444
17
2
0
217,291
4
L
Cupid
4,859
442
45
4
0
197,951
2
W
Ullr
6,442
586
94
9
0
204,257
2
W
Bakasura
6,639
604
84
8
0
274,169
2
L
Hera
5,910
537
99
9
0
224,949
0
W
Anubis
7,193
654
109
10
0
199,847
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role