Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Jamurai1
Zeus
Level 124
God Stats
2W - 1L
1,516 SR
Queue Stats
271W - 307L
1,538 Elo+
Party 1
Osiris
Osiris
Lobster Rat
Osiris
Level 125
God Stats
10W - 14L
1,625 SR
Queue Stats
243W - 282L
1,502 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Malarkey Man
Ah Muzen Cab
Level 126
God Stats
2W - 1L
1,831 SR
Queue Stats
140W - 155L
1,562 Elo+
Party 3
Arachne
Arachne
south526
Arachne
Level 120
God Stats
10W - 8L
1,685 SR
Queue Stats
93W - 80L
1,565 Elo+
Party 3
Team Averages
Level 122
1,631 SR
1,533 Elo+

VS

Team Averages
Level 124
1,425 SR
1,495 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ASAP GREAZE
Osiris
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,487 Elo+
Party 2
Pele
Pele
G59Marchi
Pele
Level 151
God Stats
2W - 5L
1,347 SR
Queue Stats
372W - 351L
1,509 Elo+
Party 4
Anhur
Anhur
furddy
Anhur
Level 122
God Stats
0W - 2L
1,278 SR
Queue Stats
19W - 24L
1,488 Elo+
Party 2
Geb
Geb
triokk
Geb
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 191L
1,489 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
6 / 0 / 2
7,845
603
4,558
9,371
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Zeus
11
1 / 2 / 2
6,651
512
4,487
5,300
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
13
1 / 1 / 3
7,897
607
6,823
9,718
9,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Malarkey Man
Ah Muzen Cab
12
0 / 1 / 4
7,206
554
3,629
5,828
2,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
south526
Arachne
12
4 / 0 / 3
7,852
604
4,079
7,241
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 1
6,101
469
2,327
6,321
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
12
1 / 3 / 0
6,536
503
5,299
12,155
10,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
9
1 / 3 / 1
5,739
441
3,029
8,235
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
furddy
Anhur
11
2 / 3 / 0
6,459
497
3,826
8,381
2,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
triokk
Geb
5
0 / 1 / 0
4,490
345
1,137
4,632
2,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
12
Kills
4
4
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
0
2
7
L
Janus
 
Janus
0
3
1
0.17
L
Osiris
1
3
0
0.33
L
Pele
1
3
1
0.5
W
Zeus
1
2
2
1
W
Osiris
1
1
3
2.5
W
Ah Muzen Cab
Malarkey Man
Ah Muzen Cab
0
1
4
2
L
Anhur
furddy
Anhur
2
3
0
0.67
W
Arachne
south526
Arachne
4
0
3
5.5
L
Geb
triokk
Geb
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,576
Damage
15,618
37,458
Taken
39,724
23,656
Mitigated
20,105
14,337
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,558
849
534
2,231
9,371
7,396
878
1,301
8,014
0
36,582
L
Janus
 
Janus
2,327
198
0
711
6,321
1,607
0
175
6,146
39,584
0
L
Osiris
5,299
1,864
0
5,434
12,155
10,595
0
0
12,155
0
44,612
L
Pele
3,029
701
0
315
8,235
2,363
0
352
7,883
0
28,308
W
Zeus
4,487
1,674
0
1,238
5,300
1,683
377
968
4,250
36,648
4,010
W
Osiris
6,823
3,185
0
5,175
9,718
9,111
19
0
9,718
0
52,710
W
Ah Muzen Cab
Malarkey Man
Ah Muzen Cab
3,629
1,440
0
1,729
5,828
2,144
1,114
1,018
4,672
0
57,385
L
Anhur
furddy
Anhur
3,826
2,687
0
1,298
8,381
2,774
0
2,735
5,646
0
44,425
W
Arachne
south526
Arachne
4,079
2,669
0
3,430
7,241
3,322
0
162
7,079
0
46,551
L
Geb
triokk
Geb
1,137
262
304
1,324
4,632
2,766
0
730
3,902
8,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,451
Gold Earned
29,325
392
Minions Killed
316
0
Camps Cleared
0
1,293,915
Distance Traveled
1,028,544
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,845
603
56
4
0
256,945
1
L
Janus
6,101
469
79
6
0
212,976
4
L
Osiris
6,536
503
81
6
0
250,825
4
L
Pele
5,739
441
64
5
0
198,204
0
W
Zeus
6,651
512
76
6
0
243,634
0
W
Osiris
7,897
607
94
7
0
251,499
3
W
Ah Muzen Cab
7,206
554
95
7
0
257,408
2
L
Anhur
6,459
497
76
6
0
231,012
1
W
Arachne
7,852
604
71
5
0
284,429
3
L
Geb
4,490
345
16
1
0
135,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role