Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
GNL-Guilherme
Shiva
Level 107
God Stats
9W - 5L
1,721 SR
Queue Stats
209W - 256L
1,447 Elo+
Solo
Bastet
Bastet
StonBorN
Bastet
Level 129
God Stats
4W - 3L
1,584 SR
Queue Stats
47W - 43L
1,506 Elo+
Party 2
King Arthur
King Arthur
elevador-festivo
King Arthur
Level 104
God Stats
9W - 17L
1,224 SR
Queue Stats
94W - 111L
1,435 Elo+
Solo
Team Averages
Level 122
1,506 SR
1,478 Elo+

VS

Team Averages
Level 110
1,441 SR
1,469 Elo+
Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Blueghus19
Ullr
Level 148
God Stats
20W - 21L
1,509 SR
Queue Stats
604W - 549L
1,531 Elo+
Party 1
Awilix
Awilix
IExcellentI
Awilix
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 146L
1,486 Elo+
Solo
Kukulkan
Kukulkan
LuccaGrimm
Kukulkan
Level 98
God Stats
1W - 5L
1,198 SR
Queue Stats
65W - 104L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 2 / 5
9,693
539
11,857
11,741
6,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
 
Hachiman
15
6 / 2 / 2
9,206
511
10,319
11,583
4,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 5
8,083
449
9,636
19,630
10,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
StonBorN
Bastet
15
3 / 1 / 5
9,082
505
13,860
15,537
6,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
elevador-festivo
King Arthur
16
5 / 1 / 3
10,242
569
13,970
15,037
16,739
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 3 / 2
8,690
483
9,169
19,145
16,545
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
 
Kumbhakarna
12
3 / 1 / 2
8,151
453
7,032
13,798
13,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 6 / 4
7,119
396
9,849
15,838
6,080
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
13
4 / 5 / 3
8,158
453
8,771
17,333
7,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
LuccaGrimm
Kukulkan
11
0 / 6 / 3
6,937
385
4,842
10,882
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
21
Kills
10
10
Deaths
21
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
5
3.75
W
Hachiman
 
Hachiman
6
2
2
3.5
L
Fenrir
 
Fenrir
2
3
2
1
L
Kumbhakarna
 
Kumbhakarna
3
1
2
4
L
1
6
4
0.5
W
2
4
5
1.13
L
Awilix
4
5
3
1.1
L
Kukulkan
LuccaGrimm
Kukulkan
0
6
3
0.25
W
Bastet
StonBorN
Bastet
3
1
5
5.5
W
King Arthur
elevador-festivo
King Arthur
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,642
Damage
39,663
73,528
Taken
76,996
44,292
Mitigated
48,162
27,123
Healing
15,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,857
1,266
171
4,808
11,741
6,195
29
4,800
6,941
70,205
0
W
Hachiman
 
Hachiman
10,319
6,480
0
4,235
11,583
4,308
924
933
10,650
0
68,190
L
Fenrir
 
Fenrir
9,169
3,310
0
5,782
19,145
16,545
0
0
19,145
43
56,658
L
Kumbhakarna
 
Kumbhakarna
7,032
1,016
0
3,480
13,798
13,611
0
2,300
11,498
28,126
0
L
9,849
2,244
0
1,003
15,838
6,080
0
2,217
13,621
0
50,640
W
9,636
1,822
449
6,038
19,630
10,333
534
2,958
16,672
0
46,681
L
Awilix
8,771
2,855
0
4,574
17,333
7,566
0
3,432
13,901
0
46,976
L
Kukulkan
LuccaGrimm
Kukulkan
4,842
377
0
548
10,882
4,360
0
3,908
6,974
43,374
0
W
Bastet
StonBorN
Bastet
13,860
3,989
0
8,493
15,537
6,717
70
2,521
13,016
0
80,713
W
King Arthur
elevador-festivo
King Arthur
13,970
2,417
0
2,929
15,037
16,739
67
705
14,332
0
78,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,306
Gold Earned
39,055
536
Minions Killed
358
0
Camps Cleared
0
1,712,037
Distance Traveled
1,651,772
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,693
539
110
6
0
319,579
5
W
Hachiman
9,206
511
106
6
0
288,935
2
L
Fenrir
8,690
483
114
6
0
336,867
3
L
Kumbhakarna
8,151
453
38
2
0
350,002
8
L
Ullr
7,119
396
70
4
0
322,635
3
W
Shiva
8,083
449
71
4
0
348,512
1
L
Awilix
8,158
453
68
4
0
332,936
1
L
Kukulkan
6,937
385
68
4
0
309,332
6
W
Bastet
9,082
505
112
6
0
390,790
6
W
King Arthur
10,242
569
137
8
0
364,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role