Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Catabolise
Ares
Level 159
God Stats
71W - 76L
1,564 SR
Queue Stats
171W - 190L
1,467 Elo+
Solo
Arachne
Arachne
Costalpz
Arachne
Level 56
God Stats
2W - 2L
1,536 SR
Queue Stats
20W - 18L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
xXSrTaquitoXx
Sun Wukong
Level 159
God Stats
4W - 4L
1,386 SR
Queue Stats
424W - 472L
1,426 Elo+
Party 1
Team Averages
Level 126
1,497 SR
1,479 Elo+

VS

Team Averages
Level 80
1,589 SR
1,451 Elo+
Ymir
Ymir
A1D1R1I1A1N
Ymir
Level 100
God Stats
2W - 2L
1,712 SR
Queue Stats
115W - 118L
1,453 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Fireaion
Ah Muzen Cab
Level 59
God Stats
0W - 1L
1,743 SR
Queue Stats
76W - 84L
1,453 Elo+
Party 3
Set
Set
Ice General444
Set
Level 103
God Stats
3W - 5L
1,471 SR
Queue Stats
642W - 618L
1,471 Elo+
Party 2
Sol
Sol
ImTruu
Sol
Level 69
God Stats
23W - 23L
1,473 SR
Queue Stats
392W - 419L
1,405 Elo+
Party 2
King Arthur
King Arthur
Mr Azire
King Arthur
Level 69
God Stats
23W - 22L
1,547 SR
Queue Stats
187W - 205L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
1 / 0 / 6
9,802
577
11,859
6,556
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
 
Hou Yi
14
3 / 4 / 5
8,691
511
7,967
10,230
4,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 4 / 3
8,856
521
8,708
14,159
13,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Costalpz
Arachne
15
3 / 2 / 2
9,299
547
4,905
16,683
7,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
xXSrTaquitoXx
Sun Wukong
17
6 / 1 / 7
10,895
641
15,548
18,459
13,846
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
7,278
428
8,307
18,036
15,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
Fireaion
Ah Muzen Cab
13
6 / 7 / 3
8,648
509
12,951
14,068
5,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
2 / 2 / 1
8,569
504
5,560
15,022
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
ImTruu
Sol
14
0 / 2 / 3
8,816
519
5,444
10,899
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Mr Azire
King Arthur
9
1 / 4 / 0
6,798
400
5,220
8,486
3,887
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
18
Kills
11
11
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
0
6
4
W
Hou Yi
 
Hou Yi
3
4
5
1.38
L
2
3
4
1.33
W
5
4
3
1.63
W
Arachne
Costalpz
Arachne
3
2
2
2
L
Ah Muzen Cab
Fireaion
Ah Muzen Cab
6
7
3
1.07
L
2
2
1
1.25
L
Sol
ImTruu
Sol
0
2
3
0.75
L
King Arthur
Mr Azire
King Arthur
1
4
0
0.25
W
Sun Wukong
xXSrTaquitoXx
Sun Wukong
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,987
Damage
37,482
66,087
Taken
66,511
41,955
Mitigated
37,422
15,960
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,859
5,561
388
3,775
6,556
3,406
2,502
2,899
3,657
81,876
0
W
Hou Yi
 
Hou Yi
7,967
4,733
0
1,734
10,230
4,090
5,982
2,225
8,005
0
49,767
L
8,307
1,707
382
2,349
18,036
15,778
0
6,701
10,984
28,248
0
W
8,708
649
0
420
14,159
13,244
549
3,456
10,703
26,658
0
W
Arachne
Costalpz
Arachne
4,905
3,655
0
4,913
16,683
7,369
0
2,129
14,554
0
70,390
L
Ah Muzen Cab
Fireaion
Ah Muzen Cab
12,951
5,117
236
1,319
14,068
5,841
220
3,214
10,504
0
60,812
L
5,560
2,158
0
1,148
15,022
7,176
0
3,051
11,926
0
86,152
L
Sol
ImTruu
Sol
5,444
1,004
0
5,920
10,899
4,740
1,334
6,637
4,044
72,563
0
L
King Arthur
Mr Azire
King Arthur
5,220
1,691
0
780
8,486
3,887
0
0
8,486
0
40,068
W
Sun Wukong
xXSrTaquitoXx
Sun Wukong
15,548
3,358
0
4,730
18,459
13,846
2,083
3,042
15,417
0
86,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,543
Gold Earned
40,109
524
Minions Killed
481
0
Camps Cleared
0
1,573,208
Distance Traveled
1,431,672
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,802
577
141
8
0
306,097
5
W
Hou Yi
8,691
511
78
5
0
265,137
4
L
Ymir
7,278
428
39
2
0
320,586
2
W
Ares
8,856
521
43
3
0
329,865
4
W
Arachne
9,299
547
115
7
0
346,831
6
L
Ah Muzen Cab
8,648
509
85
5
0
293,424
2
L
Set
8,569
504
136
8
0
374,819
8
L
Sol
8,816
519
148
9
0
282,109
1
L
King Arthur
6,798
400
73
4
0
160,734
1
W
Sun Wukong
10,895
641
147
9
0
325,278
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role