Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DoinksInAmish22
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JackXNX
Zhong Kui
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
KidKidaoBoladao
Medusa
Level 99
God Stats
11W - 10L
1,590 SR
Queue Stats
179W - 191L
1,493 Elo+
Party 1
Bakasura
Bakasura
tony10798
Bakasura
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 67
1,518 SR
1,499 Elo+

VS

Team Averages
Level 112
1,580 SR
1,533 Elo+
Zhong Kui
Zhong Kui
Crimmykinz
Zhong Kui
Level 103
God Stats
3W - 1L
1,744 SR
Queue Stats
103W - 81L
1,420 Elo+
Solo
Izanami
Izanami
Pennetrater
Izanami
Level 157
God Stats
2W - 1L
1,425 SR
Queue Stats
55W - 48L
1,597 Elo+
Party 3
Sol
Sol
Robrf
Sol
Level 148
God Stats
4W - 8L
1,498 SR
Queue Stats
190W - 205L
1,434 Elo+
Solo
Arachne
Arachne
Vengeance3D
Arachne
Level 46
God Stats
6W - 4L
1,734 SR
Queue Stats
33W - 24L
1,615 Elo+
Party 3
Fenrir
Fenrir
blueheelers
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 44L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 3 / 1
5,408
416
4,144
5,990
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 3
5,773
444
3,869
6,949
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
JackXNX
Zhong Kui
8
2 / 4 / 2
5,406
416
6,724
8,848
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 0
6,928
533
5,983
9,762
4,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
tony10798
Bakasura
10
1 / 3 / 4
6,071
467
4,994
13,451
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Crimmykinz
Zhong Kui
14
3 / 1 / 2
8,301
639
4,691
9,626
7,777
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Pennetrater
Izanami
13
5 / 3 / 3
8,049
619
6,976
7,925
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Robrf
Sol
13
1 / 1 / 1
7,892
607
4,397
8,666
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Vengeance3D
Arachne
13
6 / 0 / 1
7,852
604
7,077
11,418
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
11
3 / 2 / 7
7,732
595
7,710
10,743
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
18
18
Deaths
7
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
1
0.17
W
Zhong Kui
Crimmykinz
Zhong Kui
3
1
2
4
L
2
5
3
0.7
L
Zhong Kui
JackXNX
Zhong Kui
2
4
2
0.75
L
2
3
0
0.67
W
Izanami
Pennetrater
Izanami
5
3
3
2.17
W
Sol
Robrf
Sol
1
1
1
1.5
W
Arachne
Vengeance3D
Arachne
6
0
1
6.5
W
Fenrir
3
2
7
3.25
L
Bakasura
tony10798
Bakasura
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,714
Damage
30,851
45,000
Taken
48,378
17,672
Mitigated
28,967
8,255
Healing
20,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,144
1,597
133
871
5,990
2,018
0
2,740
3,250
25,180
0
W
Zhong Kui
Crimmykinz
Zhong Kui
4,691
1,224
0
4,659
9,626
7,777
465
1,065
8,511
58,066
0
L
3,869
844
529
1,140
6,949
1,824
0
0
6,949
29,641
0
L
Zhong Kui
JackXNX
Zhong Kui
6,724
1,536
0
454
8,848
4,862
0
509
8,339
17,390
0
L
5,983
2,930
0
1,928
9,762
4,208
0
4,906
4,856
0
51,841
W
Izanami
Pennetrater
Izanami
6,976
4,815
0
2,789
7,925
3,145
3,666
3,508
4,276
0
71,879
W
Sol
Robrf
Sol
4,397
1,429
0
6,113
8,666
3,057
2,231
1,850
6,706
68,101
0
W
Arachne
Vengeance3D
Arachne
7,077
4,626
0
3,417
11,418
4,616
20
2,985
8,227
0
60,283
W
Fenrir
7,710
2,503
0
3,408
10,743
10,372
0
5,692
4,712
0
17,528
L
Bakasura
tony10798
Bakasura
4,994
3,674
0
3,200
13,451
4,760
0
933
12,518
0
34,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,586
Gold Earned
39,826
259
Minions Killed
485
0
Camps Cleared
0
1,199,476
Distance Traveled
1,266,133
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,408
416
41
3
0
202,320
5
W
Zhong Kui
8,301
639
123
9
0
238,100
1
L
Ra
5,773
444
49
4
0
236,628
2
L
Zhong Kui
5,406
416
25
2
0
258,169
5
L
Medusa
6,928
533
73
6
0
257,985
7
W
Izanami
8,049
619
127
10
0
221,554
5
W
Sol
7,892
607
123
9
0
229,791
5
W
Arachne
7,852
604
97
7
0
292,153
1
W
Fenrir
7,732
595
15
1
0
284,535
5
L
Bakasura
6,071
467
71
5
0
244,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role