Player Matchup

Chaac
Chaac
 
Chaac
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ChaunceyJ
Bakasura
Level 149
God Stats
7W - 11L
1,397 SR
Queue Stats
437W - 465L
1,386 Elo+
Party 2
Neith
Neith
DivineArdvark
Neith
Level 88
God Stats
10W - 9L
1,696 SR
Queue Stats
137W - 148L
1,497 Elo+
Party 2
Merlin
Merlin
TrebleCleff
Merlin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 109L
1,311 Elo+
Solo
Horus
Horus
UptownGem3
Horus
Level 67
God Stats
19W - 29L
1,414 SR
Queue Stats
174W - 229L
1,364 Elo+
Party 2
Team Averages
Level 80
1,501 SR
1,412 Elo+

VS

Team Averages
Level 43
1,292 SR
1,134 Elo+
Artemis
Artemis
D3v1Lw0rSh1p
Artemis
Level 35
God Stats
24W - 24L
1,333 SR
Queue Stats
409W - 448L
1,275 Elo+
Party 1
Nu Wa
Nu Wa
Evser19
Nu Wa
Level 62
God Stats
1W - 1L
1,470 SR
Queue Stats
1W - 6L
853 Elo+
Solo
Thor
Thor
meh666
Thor
Level 61
God Stats
39W - 54L
1,268 SR
Queue Stats
296W - 348L
1,289 Elo+
Party 1
Khepri
Khepri
neonpanda831V2
Khepri
Level 39
God Stats
3W - 5L
1,350 SR
Queue Stats
80W - 109L
1,254 Elo+
Party 1
Chaac
Chaac
xJohnnyBoy00x
Chaac
Level 16
God Stats
2W - 7L
1,041 SR
Queue Stats
66W - 91L
997 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 3 / 1
5,594
509
4,209
8,983
9,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
ChaunceyJ
Bakasura
9
1 / 2 / 0
5,352
487
3,687
8,336
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 1
5,035
458
5,394
7,490
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
0 / 0 / 0
5,088
463
1,699
3,618
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
8
0 / 2 / 0
4,516
411
3,037
8,246
3,967
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D3v1Lw0rSh1p
Artemis
10
3 / 0 / 1
5,624
511
6,662
5,626
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Evser19
Nu Wa
10
0 / 0 / 2
6,181
562
3,248
3,502
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
meh666
Thor
10
2 / 1 / 5
6,060
551
4,662
7,620
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 3
5,456
496
2,535
6,569
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 2 / 1
6,748
613
6,210
8,388
5,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
9
9
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
1
0.5
L
Bakasura
ChaunceyJ
Bakasura
1
2
0
0.5
W
Artemis
D3v1Lw0rSh1p
Artemis
3
0
1
3.5
L
0
2
1
0.25
W
Nu Wa
Evser19
Nu Wa
0
0
2
1
L
Merlin
0
0
0
0
L
Horus
0
2
0
0
W
Thor
meh666
Thor
2
1
5
4.5
W
1
0
3
2.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,026
Damage
23,317
36,673
Taken
31,705
19,676
Mitigated
16,054
14,056
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,209
1,035
0
3,746
8,983
9,437
268
100
8,228
0
28,596
L
Bakasura
ChaunceyJ
Bakasura
3,687
2,667
0
2,536
8,336
2,903
0
454
7,695
0
25,781
W
Artemis
D3v1Lw0rSh1p
Artemis
6,662
3,105
0
2,012
5,626
1,780
1,140
0
5,576
0
32,761
L
5,394
2,101
0
3,588
7,490
2,449
0
1,447
6,003
0
38,825
W
Nu Wa
Evser19
Nu Wa
3,248
1,535
0
1,270
3,502
1,225
478
1,522
1,958
43,641
0
L
Merlin
1,699
48
0
500
3,618
920
0
2,309
1,113
43,462
0
L
Horus
3,037
2,003
742
2,944
8,246
3,967
0
1,117
7,129
0
17,346
W
Thor
meh666
Thor
4,662
1,351
0
2,756
7,620
2,940
0
177
7,274
0
35,632
W
2,535
304
0
1,280
6,569
4,875
164
0
6,549
10,383
0
W
6,210
1,706
0
2,884
8,388
5,234
518
0
8,026
0
31,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,585
Gold Earned
30,069
261
Minions Killed
253
0
Camps Cleared
0
1,001,394
Distance Traveled
1,046,940
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,594
509
49
4
0
211,190
0
L
Bakasura
5,352
487
64
6
0
198,767
1
W
Artemis
5,624
511
50
5
0
187,588
2
L
Neith
5,035
458
49
4
0
179,758
0
W
Nu Wa
6,181
562
80
7
0
209,948
3
L
Merlin
5,088
463
60
5
0
207,289
3
L
Horus
4,516
411
39
4
0
204,390
3
W
Thor
6,060
551
54
5
0
216,341
0
W
Khepri
5,456
496
11
1
0
215,470
1
W
Chaac
6,748
613
58
5
0
217,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role