Player Matchup

Danzaburou
Danzaburou
ADAndrew15
Danzaburou
Level 107
God Stats
3W - 3L
1,821 SR
Queue Stats
132W - 115L
1,614 Elo+
Solo
Athena
Athena
ChaosAddidas10
Athena
Level 149
God Stats
1W - 1L
1,550 SR
Queue Stats
44W - 41L
1,598 Elo+
Solo
Medusa
Medusa
EtherD
Medusa
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
98W - 115L
1,490 Elo+
Party 1
Bellona
Bellona
Pandisaur
Bellona
Level 84
God Stats
0W - 2L
1,739 SR
Queue Stats
27W - 38L
1,367 Elo+
Party 1
Ymir
Ymir
baldbag1na
Ymir
Level 65
God Stats
1W - 4L
1,357 SR
Queue Stats
220W - 238L
1,565 Elo+
Solo
Team Averages
Level 103
1,594 SR
1,527 Elo+

VS

Team Averages
Level 116
1,509 SR
1,517 Elo+
Ah Puch
Ah Puch
Draggy Ao
Ah Puch
Level 120
God Stats
2W - 0L
1,727 SR
Queue Stats
92W - 78L
1,539 Elo+
Party 2
Sun Wukong
Sun Wukong
I Guren I
Sun Wukong
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 63L
1,463 Elo+
Party 2
Eset
Eset
KILLAKIRBYKID
Eset
Level 160
God Stats
23W - 24L
1,462 SR
Queue Stats
1,008W - 1,045L
1,543 Elo+
Solo
Sol
Sol
KotaVI
Sol
Level 129
God Stats
2W - 2L
1,391 SR
Queue Stats
100W - 95L
1,536 Elo+
Party 2
Charybdis
Charybdis
Meechie203
Charybdis
Level 61
God Stats
2W - 1L
1,462 SR
Queue Stats
30W - 31L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ADAndrew15
Danzaburou
18
2 / 3 / 11
11,003
688
17,064
13,790
7,444
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
9 / 3 / 10
11,910
744
9,178
17,785
10,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
EtherD
Medusa
19
8 / 4 / 10
12,353
772
20,961
13,368
7,629
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Pandisaur
Bellona
17
0 / 3 / 16
10,301
644
9,543
18,387
20,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
2 / 4 / 15
10,719
670
6,166
22,437
29,097
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Draggy Ao
Ah Puch
20
6 / 1 / 9
12,324
770
21,644
10,875
5,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
I Guren I
Sun Wukong
14
3 / 7 / 10
10,256
641
12,214
20,534
16,823
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
1 / 3 / 14
11,237
702
10,855
10,081
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
KotaVI
Sol
18
4 / 6 / 12
11,588
724
19,313
19,394
9,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Meechie203
Charybdis
18
3 / 5 / 10
11,133
696
12,151
13,956
6,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
72
21
Kills
17
17
Deaths
22
62
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ADAndrew15
Danzaburou
2
3
11
2.5
L
9
3
10
4.67
W
Ah Puch
Draggy Ao
Ah Puch
6
1
9
10.5
L
Medusa
EtherD
Medusa
8
4
10
3.25
W
Sun Wukong
I Guren I
Sun Wukong
3
7
10
1.14
W
1
3
14
2.67
W
Sol
KotaVI
Sol
4
6
12
1.67
W
Charybdis
Meechie203
Charybdis
3
5
10
1.6
L
Bellona
Pandisaur
Bellona
0
3
16
2.67
L
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,912
Damage
76,177
85,767
Taken
74,840
75,184
Mitigated
43,502
29,286
Healing
22,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ADAndrew15
Danzaburou
17,064
5,314
2,318
5,213
13,790
7,444
1,397
9,908
3,882
0
37,450
L
9,178
1,338
3,180
2,113
17,785
10,271
200
10,719
7,066
13,750
0
W
Ah Puch
Draggy Ao
Ah Puch
21,644
911
1,171
3,317
10,875
5,857
1,205
3,139
7,736
44,258
0
L
Medusa
EtherD
Medusa
20,961
5,366
3,121
1,036
13,368
7,629
2,123
10,230
3,138
0
52,468
W
Sun Wukong
I Guren I
Sun Wukong
12,214
1,844
1,174
3,557
20,534
16,823
221
2,738
17,796
0
22,473
W
10,855
378
2,966
2,057
10,081
5,199
785
3,285
6,796
29,129
0
W
Sol
KotaVI
Sol
19,313
7,861
899
6,135
19,394
9,131
4,159
3,415
15,979
39,938
0
W
Charybdis
Meechie203
Charybdis
12,151
5,490
0
1,487
13,956
6,492
2,430
2,767
11,189
0
28,761
L
Bellona
Pandisaur
Bellona
9,543
1,112
2,911
3,853
18,387
20,743
1,063
10,216
8,171
0
24,653
L
6,166
397
2,343
3,198
22,437
29,097
313
10,739
11,698
15,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,286
Gold Earned
56,538
180
Minions Killed
198
0
Camps Cleared
0
1,522,074
Distance Traveled
1,401,531
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,003
688
56
4
0
276,774
1
L
Athena
11,910
744
8
1
0
300,803
1
W
Ah Puch
12,324
770
43
3
0
307,068
0
L
Medusa
12,353
772
77
5
0
325,469
1
W
Sun Wukong
10,256
641
19
1
0
283,957
1
W
Eset
11,237
702
53
3
0
294,619
1
W
Sol
11,588
724
33
2
0
252,084
0
W
Charybdis
11,133
696
50
3
0
263,803
2
L
Bellona
10,301
644
22
1
0
356,536
3
L
Ymir
10,719
670
17
1
0
262,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role